I'm sure this is the kind of question that will lead to an RTFM answer, but I'm not having any luck ...
I d/l'd the Paintbrush source from Sourceforge to see what I could learn. XCode won't compile the source because of this line:
#import <Sparkle/Sparkle.h>
in AppController.h, and for this line:
I found "Sparkle.h" via google (And I'm assuming the second line doesn't compile because it's contained in SUUpdater.h, which is in Sparkle ... )
Now the question is how do I get it in the project. I added the file to the project window, but XCode acts like it's not there. I figured Sparkle.h should be in the same directory as stdio.h, that didn't work either. And considering that you need to provide a password to get into the include folder, I'm guessing fooling with that folder is unwise.
mt
I d/l'd the Paintbrush source from Sourceforge to see what I could learn. XCode won't compile the source because of this line:
#import <Sparkle/Sparkle.h>
in AppController.h, and for this line:
Code:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(killTheSheet:)
name:SUUpdaterWillRestartNotification
object:nil];
I found "Sparkle.h" via google (And I'm assuming the second line doesn't compile because it's contained in SUUpdater.h, which is in Sparkle ... )
Now the question is how do I get it in the project. I added the file to the project window, but XCode acts like it's not there. I figured Sparkle.h should be in the same directory as stdio.h, that didn't work either. And considering that you need to provide a password to get into the include folder, I'm guessing fooling with that folder is unwise.
mt