I have question about NSView:
Imagine a Custom View where the mouseDown, mouseDrag and mouseUp methods are overriden so the user can drag a point (NSRect) on the screen. To drag it I need the mouse coordinates relative to the current view. This is not a problem when the parent of the view is the window, but how do I get them when the view is inside another view?
Imagine a Custom View where the mouseDown, mouseDrag and mouseUp methods are overriden so the user can drag a point (NSRect) on the screen. To drag it I need the mouse coordinates relative to the current view. This is not a problem when the parent of the view is the window, but how do I get them when the view is inside another view?
Code:
@implementation MyView
- (id)initWithFrame:(NSRect)frame {
self = [super initWithFrame:frame];
if (self) {
pointXPosition = 200.0f;
pointYPosition = 200.0f;
locked = NO;
}
return self;
}
- (void) drawRect:(NSRect)rect {
NSRect point = NSMakeRect(pointXPosition, pointYPosition, 6.0f, 6.0f);
[[NSColor redColor] set];
NSRectFill(point);
}
- (void)mouseDown:(NSEvent *)theEvent {
NSPoint mousePos = [theEvent locationInWindow];
NSRect frame = [super frame];
CGFloat deltaX = mousePos.x - frame.origin.x - pointXPosition;
CGFloat deltaY = mousePos.y - frame.origin.y - pointYPosition;
if(sqrtf(deltaX * deltaX + deltaY * deltaY) < 100.0f)
locked = YES;
}
- (void)mouseUp:(NSEvent *)theEvent {
locked = NO;
}
- (void)mouseDragged:(NSEvent *)theEvent {
if(locked) {
NSPoint mousePos = [theEvent locationInWindow];
NSRect frame = [super frame];
CGFloat oldXPos = pointXPosition;
CGFloat oldYPos = pointYPosition;
pointXPosition = mousePos.x - frame.origin.x;
pointYPosition = mousePos.y - frame.origin.y;
CGFloat rectToDisplayXMin = MIN(oldXPos, pointXPosition);
CGFloat rectToDisplayYMin = MIN(oldYPos, pointYPosition);
CGFloat rectWidthToDisplay = MAX(oldXPos, pointXPosition) - rectToDisplayXMin;
CGFloat rectHeigthToDisplay = MAX(oldYPos, pointYPosition) - rectToDisplayYMin;
NSRect dirtyRect = NSMakeRect(rectToDisplayXMin,
rectToDisplayYMin,
rectWidthToDisplay + 6.0f,
rectHeigthToDisplay + 6.0f);
[self setNeedsDisplayInRect:dirtyRect];
}
}