Well, the release of OpenGL 3.0 left a lot people unhappy, as I keep seeing from users in other forums. I haven't gone deep into OpenGL programming, but it sounds like the fuss is justified.
I think that a little discussion on the matter could prove interesting in this forum. What's your opinion on the matter? Is Microsoft way ahead with Direct3D in terms of ease of use and features? Do you think OpenGL has reached its peak and a downfall is in order sooner or later? With big names such as Apple and nVidia behind OpenGL you think it's strange that they still can't deliver many promised features, even after so many delays on OpenGl 3.0?
I would love to hear thoughts by programmers and not just gamers (although those are welcome, too), that's why I am posting this into the Programming forum.
I think that a little discussion on the matter could prove interesting in this forum. What's your opinion on the matter? Is Microsoft way ahead with Direct3D in terms of ease of use and features? Do you think OpenGL has reached its peak and a downfall is in order sooner or later? With big names such as Apple and nVidia behind OpenGL you think it's strange that they still can't deliver many promised features, even after so many delays on OpenGl 3.0?
I would love to hear thoughts by programmers and not just gamers (although those are welcome, too), that's why I am posting this into the Programming forum.