Does anyone know what's happening with OpenGL 3.0? It was supposed to come out last fall, then it got delayed because Kronos wanted to rethink how it was going to be implemented, and now it seems like no one has heard anything since then.
Let's hope before then. They weren't planning to bring it up to par with DX10 until 2 releases after OpenGL 3.0 (3.2?) Maybe since they're taking so long, they'll add the stuff that was planned for 3.1 and 3.2 to 3.0.
My impression was that they weren't trying to bring the features of OpenGL up to par with DX10 as bring the ease of programming in it up to par with DX10.
In terms of features OpenGL 2.1 is already as good as DirectX 10 (in fact better as it is cross platform and works on Windows XP as well).
I agree with you, but how to make game developers use the features of OpenGL "natively", and not develop for DirectX 10 and then somehow port the 3D grfx to OpenGL, and subsequently pay a performance penalty, and loose some of the extra cool stuff...![]()
The solution is delightfully simple: create a device that everyone wants to use...let's call it "iPhone" for now...then create development kit that every developer wants to use...let's call it "Apple iPhone SDK" for lack of better name...add a pinch of salt and VOILA! Native OpenGL used in games!!!!
The solution is delightfully simple: create a device that everyone wants to use...let's call it "iPhone" for now...then create development kit that every developer wants to use...let's call it "Apple iPhone SDK" for lack of better name...add a pinch of salt and VOILA! Native OpenGL used in games!!!!