Well, I've started learning some OpenGL and it seems to be going ok, but I might be better guided by a book. Unless someone knows of a better tutorial than the ones I've been reading.
Here's what I've been doing:
-Find a OpenGL 2.0 tutorial
-Try and get an understanding of it
-Try and translate it so it works on the iPhone
This seems to be a bit of a pain, but luckily it also kinda means I'm learning OpenGL well for both Mac and iPhone purposes.
Anyone who has learned OpenGL and has some pointers on how the best way to start out is would be good. Primarily this will initially be for iPhone, but eventually for Mac, as well. (That's why it's in iPhone programming)
Here's what I've been doing:
-Find a OpenGL 2.0 tutorial
-Try and get an understanding of it
-Try and translate it so it works on the iPhone
This seems to be a bit of a pain, but luckily it also kinda means I'm learning OpenGL well for both Mac and iPhone purposes.
Anyone who has learned OpenGL and has some pointers on how the best way to start out is would be good. Primarily this will initially be for iPhone, but eventually for Mac, as well. (That's why it's in iPhone programming)