Does OpenGL ES 3.2 finds place in iOS10?
Avieshek Suspended Original poster Dec 7, 2013 701 1,128 India Jun 29, 2016 #1 Does OpenGL ES 3.2 finds place in iOS10?
R Ritsuka Cancelled Sep 3, 2006 1,464 969 Jun 29, 2016 #2 Apple is not going to develop OpenGL any further. New things are only available in Metal.
Avieshek Suspended Original poster Dec 7, 2013 701 1,128 India Jun 29, 2016 #3 Ritsuka said: Apple is not going to develop OpenGL any further. New things are only available in Metal. Click to expand... Metal essentially uses OpenGL ES 3.0 while Vulkan supports 3.2 & 3.1
Ritsuka said: Apple is not going to develop OpenGL any further. New things are only available in Metal. Click to expand... Metal essentially uses OpenGL ES 3.0 while Vulkan supports 3.2 & 3.1
A ashindnile macrumors 6502 Jul 16, 2015 385 156 Jun 29, 2016 #4 Avieshek said: Metal essentially uses OpenGL ES 3.0 while Vulkan supports 3.2 & 3.1 Click to expand... That's an incorrect claim. OpenGL is supported in addition to Metal, but they're independent. Reactions: spitf1r3 and Phillyfinest89
Avieshek said: Metal essentially uses OpenGL ES 3.0 while Vulkan supports 3.2 & 3.1 Click to expand... That's an incorrect claim. OpenGL is supported in addition to Metal, but they're independent.