His review certainly has not made me rush to purchase it. Version 1, fair enough, but perhaps it should be deeply discounted as they admit it is only a beginning.There are many quick reviews on Youtube. Be sure to watch this one.
I think part of the problem is that PS is cross platform with decades of legacy code, whereas Affinity had it "easy" being able to start from scratch. Remember Affinity products started off very feature lite, and through the course of time, they improved it. Adobe is being castigated by not rolling out PS for the iPad with parity to the desktop. I get the complaints but I think it took a lot of work, I mean if Adobe could have rolled it out a month after announcing it, don't you think they would have? ITs not like they're trying to drag their feet.And Adobe has had years to bring these to market.
Maybe it’s the beginning of the slow roll of the rumored x86 to ARM transition on the Mac. If Adobe can port photoshop and all its legacy baggage, then most apps should be possible too. That, or they get this in place and then drop proper mouse/trackpad support on iPadOS.
As complex as software can be, it makes sense to slowly bring things to parity with desktop. The more demanding features can come later, as hardware continues to improve. Reminds me of the fairly capable versions of Office programs that were able to run on Surface RT. They weren’t “full Office,” but they were very useful nonetheless.It likely is.
From discussions on another forum, I've heard that Adobe is committed to releasing ARM based CC apps for "Windows on ARM" (e.g. Surface Pro X, ...) sometime in late 2020. This would make developing CC apps for a possible "macOS on ARM" and for Android in addition to the new iPadOS version, practical. The slow release of features may be a result of their developing a global ARM build and not having resources for a narrow iPadOS target.