I'm using AudioServicesPlaySystemSound to play a short sound (3-4 seconds long) when a user taps a button. However if the user taps the button again before the sound finishes playing, the sound starts over from the beginning... truncating the first sound.
Is there a way to play the same sound concurrently, so if the user presses the button every second, then they get overlapping sounds? If I switch to an Audio Queue will it fix the problem?
Is there a way to play the same sound concurrently, so if the user presses the button every second, then they get overlapping sounds? If I switch to an Audio Queue will it fix the problem?