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davecazz

macrumors member
Original poster
Mar 6, 2009
89
0
San Francisco, Ca
Hey Everyone,

Just saw Flight of the Concords in concert last night, it was pretty hilarious, even though their second season wasn't that great, they were. I'm a little tired today because of it, the night before we were up til 5 in the morning submitting the update, then I was at the world golf tour offices all day monday and Flight of the Concords that night. lol, I find myself just staring at the Post New Thread screen trying to think of stuff to write. :)

Anyway, I guess that jump started me a little bit to talk about last week. And speaking on Jumping (so clever), Doodle Jump added a secret Pygmy unlockable which was really cool. Igor Pusenjak, Doodle Jumps creator, contacted us a little over a week ago about the idea. They went from like #70 to #27 in a matter of days since the release and I think it helped up climb back up to #5 over the weekend. Very cool, in the future we will probably return the favor and add a Doodle Jump mechanic to Pocket God, we really want to enhance our loading logic so we can pop up something interactive really quickly while the rest of the game loads. Even before Igor approached us, we were thinking of doing something like Doodle Jump during that loading time. Don’t hold me to this though, its still just an idea not sure which update we will make this happen. We also had discussions with the developer of sway to do something similar. I still think it’s good idea, I just couldn't commit to an actual update where we would incorporate his character.

As far as the Surf's Up! update goes. It was a lot bigger than expected. It's probably fair to say that most people realize the tsunami will open a new underwater area for the Pygmies to explore. I'm not going to go into too much detail because I want people to be surprised when they see what's underwater but I can tell you there are no surfboards and it’s very dangerous. BTW, the new sacrifice is a bit of a game as well. At first it’s easy, but to take it to its limit is very difficult.

Not really much to talk about on a technical front. just that because the underwater area is so different than the other two islands, there was a lot of work making sure things were shutdown from the island properly before going underwater and then making sure that they worked fine when moving back from underwater to the island (even after switching islands while underwater). I also experimented with some soft body physics effects but I couldn’t get it to work perfectly, after a couple of days wrestling with it, I ended up scrapping it for some animations that Allan created (which looks great).

In other news, we will probably hit 1 mil sales tomorrow. I would love to get some sales figures from Crash Bandicoot and Koi Pond to see where they are. I'm sure that both games have already passed this mark. It’s been about 45 days ago since Koi Pond reported 900k sales. It would be easy for them to hit this mark in that amount of time.

Our next update will probably be a cleanup update, Hdgreen was kind enough to help us organize some of the bugs that were reported from our blog and all the forums. We were able to fix the big ones like the god stat screen not saving, but a lot of bugs were not reproducible, so we want to go back and try and get those to happen and fix them for the next update. We will probably add achievements to the next update as well. It’s something we have been thinking about for a while and this seems like the right time to do it.

Also started our new game today, it will probably be a couple months before I can really say much about it. I am looking to prototype the main game play functionality so we can have something that really feels satisfying to play. It will be an action game, a little different than what people expect from us, but I think everyone will really like it. So far, the art that Allan has doing for it looks incredible. He is really working on a new art style just for this game and I was blown away when he sent a pic of the main character today.


edit: oh wait!!! I almost forgot the most important thing. Some of you may have noticed that I just cannot come to use the word Oog when talking about the Pygmies. Well, we gave up on Oog, from this pointon, their name is officially Pygmies. No one actually complained about the word, they just thought that islanders were too close to Pacific Islanders. So, from here on out, Pygmies it is, on the island of Oog.
 

IBITF

macrumors newbie
May 25, 2009
15
0
Atlanta
Hey guys,
Beta tester here and I would just like to say dave is a great guy. He really is. Class act. But that has nothing to do with pocket god so let's get to it. The update is really fantastic. It's practically a whole new island with this update and we both know that pocket god updates are fantastic. The new sacrifice, called "skewered" is my favorite sacrifice so far and is hard yet easy to do so I am pretty excited to see yalls reaction to that. I think I can speak for all the testers when we say I have tried extremely hard this week to get the game perfect and if you find any bugs I apologize as it most likely had to do with the 24 hour time to test. The update was submitted Monday then re-submitted Tuesday so look for it after the weekend. I've been a tester for pocket god since 1.04 which was over 15 weeks ago. I strongly feel pocket god has come a long way since then and every time I sit to test I feel over welmed because of all the feautures to test. Having said that testing is extremely fun to do and is a great thing to disipline yourself to do. I know, that I have laid of testing for a few weeks and I won't make excuses but plan to continue where I started. But I may be biased, but I strongly recomend pocket god. And please don't pirate it. Support two great developers. Okay, last thing. I really feel like allan is under-appreciated. If you don't know he is the fantastic artist of pocket god, and runner of the blog. He doesn't show up on the forums because he is extremely busy. Anyways, If you like his art give him a shout. I know I love it. That's all.
Thanks,
IBITF
 

senorian

macrumors regular
Sep 1, 2008
141
0
hey dave,
The new update sounds amazing. I can't wait to check it out. I was very pleased with the last three updates especially the last one. I love that my pygmies can battle the T-Rex now!

In regards to the new game you are creating and the artwork is there any chance you can post a screen shot of the art work?

also, congrats on hitting the 1 million d/l mark whenever that may be. that is quite an accomplishment. it's amazing that this little game has stayed in the top 10 for so long. Keep up the great work.
 

davecazz

macrumors member
Original poster
Mar 6, 2009
89
0
San Francisco, Ca
We just got the approval email, let me know if theurchase trick works. might take an hour to get through the system but its been approved.
 

yaesumofo

macrumors newbie
Jun 1, 2009
9
0
Is it my imagination but dropping the egg no longer has the desired effect?
Bummer.
Yaesumofo
 

senorian

macrumors regular
Sep 1, 2008
141
0
hey dave,
I just d/l the new update. Top notch work there with the underwater world. I love the spear the kabob the pygmy's. I've been able to get 3 at once. Are you going to add anything else to the underwater world in the future?
 
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