Posted this problem at Macfixit.com, but wondered if anyone here could sort this out...
I have installed OS 9.2.1 with great success (no problems with printers, blah, blah), but I am now finding that Quake 3 Arena is quiting on me with a type 3 Error.
I manage to launch the game, connect to servers over the internet on my 56k interal G3 modem, but after a matter of time I will have an 'unexpected quit'. Sometimes 30 secs in to the game, sometimes 30 mins.
I have tried uninstalling the OpenGL drivers after reading that some people have had problems with those, but I can't install the older version 1.2.1 as it asks for OS 9.1 or below to be installed.
I have tried various memory configs via the 'get info' avenue, but this does not help either.
This is quite annoying, as I often seem to quit when I am at a crtical moment (i.e carrying the Flag!), and often when a particular part of the map I am playing is very busy with player fragging the hell out of each other. It's like it can't handle all the info around it, and so quits. This never happened under OS 9.1. Ever.
Any ideas? Would be most please to get back to uninterupted fragging!
Running a B/W G3 350 DVD with 448MB RAM. Adaptec 2906 SCSI card in place, and Epson 1200 and AGFA Snapscan connected via 4 port USB hub (All working fine).
Cheers!
I have installed OS 9.2.1 with great success (no problems with printers, blah, blah), but I am now finding that Quake 3 Arena is quiting on me with a type 3 Error.
I manage to launch the game, connect to servers over the internet on my 56k interal G3 modem, but after a matter of time I will have an 'unexpected quit'. Sometimes 30 secs in to the game, sometimes 30 mins.
I have tried uninstalling the OpenGL drivers after reading that some people have had problems with those, but I can't install the older version 1.2.1 as it asks for OS 9.1 or below to be installed.
I have tried various memory configs via the 'get info' avenue, but this does not help either.
This is quite annoying, as I often seem to quit when I am at a crtical moment (i.e carrying the Flag!), and often when a particular part of the map I am playing is very busy with player fragging the hell out of each other. It's like it can't handle all the info around it, and so quits. This never happened under OS 9.1. Ever.
Any ideas? Would be most please to get back to uninterupted fragging!
Running a B/W G3 350 DVD with 448MB RAM. Adaptec 2906 SCSI card in place, and Epson 1200 and AGFA Snapscan connected via 4 port USB hub (All working fine).
Cheers!