I am making a simple OpenGL/GLUT based FPS for my computer graphics class. I am using g++ and vim for all editing, compiling, and linking. My first question is how do I go about creating a clickable .app directory? Is there a certain structure that I have to maintain within the directory for it to work? or is just placing the executable file and resource files in the directory enough? I have not tried anything yet.
My more important question is about linking to the SDL library. For sound in the game I have chosen to used the SDL and SDL_mixer libraries. I had to manually copy the frameworks onto my computer to use them during development. My question is, is there a way to include the libraries with the executable so the user doesn't have to manually download and copy the frameworks onto their personal computers like I had to?
Are there any tutorials or blogs about these two questions somewhere on the web?
Thanks for the help.
My more important question is about linking to the SDL library. For sound in the game I have chosen to used the SDL and SDL_mixer libraries. I had to manually copy the frameworks onto my computer to use them during development. My question is, is there a way to include the libraries with the executable so the user doesn't have to manually download and copy the frameworks onto their personal computers like I had to?
Are there any tutorials or blogs about these two questions somewhere on the web?
Thanks for the help.