Hi, ALL,
I'm trying to develop a cross-platform application with C++.
On Windows/Linux everything works correctly.
On Mac I'm using Xcode and my program is crashing.
When I run it from inside Xcode (by pressing Cmd+R) it is crashing somewhere because of bad cast.
When I try to run it from the Terminal - it gives an error that it can't find a library in /usr/local/lib despite the fact that I made a PostBuild script that copies all my dylibs inside the Bundle and calls install_name_tool with -id and -change parameters.
I am willing to post a link to my own GiotHub repo for someone to look at my Xcode project and see if it is possible to make some improvements. (If we will not be able to figure it out without it).
Thank you in advance for the help.
For the reference - I'm using Xcode 9 on the OSX 10.13.
I'm trying to develop a cross-platform application with C++.
On Windows/Linux everything works correctly.
On Mac I'm using Xcode and my program is crashing.
When I run it from inside Xcode (by pressing Cmd+R) it is crashing somewhere because of bad cast.
When I try to run it from the Terminal - it gives an error that it can't find a library in /usr/local/lib despite the fact that I made a PostBuild script that copies all my dylibs inside the Bundle and calls install_name_tool with -id and -change parameters.
I am willing to post a link to my own GiotHub repo for someone to look at my Xcode project and see if it is possible to make some improvements. (If we will not be able to figure it out without it).
Thank you in advance for the help.
For the reference - I'm using Xcode 9 on the OSX 10.13.