Thanks for your insight on it. Appreciate it.Spatial audio is basically surround sound. So it brings that to the table. What artists choose to do with it will be extremely varied. The reason "Atmos" is special here is Atmos is a modern way of encoding surround sound type audio (basically 3D 360º positional sound) that lets the sound system decide exactly how it should "present" the sound. In old surround sound, you basically got to encode 6 channels of audio and have no real idea if that makes sense for the actual sound system in use. Atmos lets the sound system adapt, so if you have headphones it can adapt the audio based on spatial simulation algorithms like what Apple does. But if you have a high end home theater with 10+ speakers arranged correctly Atmos will sound amazing and correct on that as well all with the same original data.
So how much difference is there? Well that's going to depend on how you are listening. I have tried a variety of songs in several venues including AirPods Pro, AirPods Max and critically, a 5.1.2 Atmos enabled home theater system with hi resolution speakers and vertical capabilities, basically a "complete" basic Atmos setup.
So what's the verdict? If I had to assign some kind of relative improvement let's say based on percentages where going from mono to stere was a 400% increase, I'd say that with headphones of any kind of Airpods, the increase from basic stereo to spatial audio is maybe a 50-80% increase for most songs with 100-150% increase for those who did a great job mastering spatially.
But, the Atmos home theater setup is a whole different story. That's easily a 200% or more increase on any even remotely decently mastered song I've tried so far. It's such a huge boost in enjoyability for listening to pure music on my home theater setup, with no need to ask my receiver to fake channels or any of that crap and to top it off, the best mastered stuff I've heard so far really uses the positioning including verticality. It's really making me wish some of my favorite "older" music would get treated with a high quality mastering in this format. I can imagine some amazing aural experiences with Pink Floyd for example, or even Garbage, like, how amazing Vow could sound on this setup? The potential so great.
Surround encoded music has existed for decades but it has always been niche and rarely been worth the inconvenience, often requiring SACD or Blu-ray players with special codec support and just being generally annoying for minimal improvement. This is something far better, and far more adaptable to whatever your sound system is capable of.
I have to believe that Eddy Cue's excitement about this format came from hearing high quality examples on a true Atmos system, not a simulated one. It makes a big difference.
Basically this I’m in the same boat with a properly calibrated 5.2.2 system properly mastered Atmos songs sound AMAZING! Through headphones this effect is greatly reduced, you get a little more width and space but nothing like you get with a proper home theatre, not even the expensive AirPods max could hope to recreate that.Spatial audio is basically surround sound. So it brings that to the table. What artists choose to do with it will be extremely varied. The reason "Atmos" is special here is Atmos is a modern way of encoding surround sound type audio (basically 3D 360º positional sound) that lets the sound system decide exactly how it should "present" the sound. In old surround sound, you basically got to encode 6 channels of audio and have no real idea if that makes sense for the actual sound system in use. Atmos lets the sound system adapt, so if you have headphones it can adapt the audio based on spatial simulation algorithms like what Apple does. But if you have a high end home theater with 10+ speakers arranged correctly Atmos will sound amazing and correct on that as well all with the same original data.
So how much difference is there? Well that's going to depend on how you are listening. I have tried a variety of songs in several venues including AirPods Pro, AirPods Max and critically, a 5.1.2 Atmos enabled home theater system with hi resolution speakers and vertical capabilities, basically a "complete" basic Atmos setup.
So what's the verdict? If I had to assign some kind of relative improvement let's say based on percentages where going from mono to stere was a 400% increase, I'd say that with headphones of any kind of Airpods, the increase from basic stereo to spatial audio is maybe a 50-80% increase for most songs with 100-150% increase for those who did a great job mastering spatially.
But, the Atmos home theater setup is a whole different story. That's easily a 200% or more increase on any even remotely decently mastered song I've tried so far. It's such a huge boost in enjoyability for listening to pure music on my home theater setup, with no need to ask my receiver to fake channels or any of that crap and to top it off, the best mastered stuff I've heard so far really uses the positioning including verticality. It's really making me wish some of my favorite "older" music would get treated with a high quality mastering in this format. I can imagine some amazing aural experiences with Pink Floyd for example, or even Garbage, like, how amazing Vow could sound on this setup? The potential so great.
Surround encoded music has existed for decades but it has always been niche and rarely been worth the inconvenience, often requiring SACD or Blu-ray players with special codec support and just being generally annoying for minimal improvement. This is something far better, and far more adaptable to whatever your sound system is capable of.
I have to believe that Eddy Cue's excitement about this format came from hearing high quality examples on a true Atmos system, not a simulated one. It makes a big difference.
I am trying it on ATV 4K too and not getting Atmos streaming. My receiver is saying it is two channels stereo. However, Tidal on the same system streams it as Atmos. Any idea?I’m listening using both an Apple TV 4K hooked up to an ATMOS speaker setup and my headphones Sony WH-1000XM3.
On the Apple TV the difference is very noticeable and really feels like the music is surrounding you and filling the space all around you. Different aspects of the track are more clearly brought out. However I’m still not a fan of how everything sounds echoey. I wouldn’t use it as my first choice of how to listen to music
On my phone with headphones I think it makes the mix sound very odd. The vocals sound too low and far away based on the track and I feel the music loses the punch of many aspects. I feel bass and punch is lost. So I’ve disabled it on my phone. It feels like a gimmick to me personally. But maybe I’m just used to and enjoy stereo audio for my music listening.
After listening to a few tracks I’m not sold yet.
The only thing I could suggest is I am connected straight through my receiver instead of my tv then to the receiver.I am trying it on ATV 4K too and not getting Atmos streaming. My receiver is saying it is two channels stereo. However, Tidal on the same system streams it as Atmos. Any idea?
I think alot depends on the track. I've real timed compared some tracks and have noticed a huge difference. Songs that really stood out to me with the spatial audio are Tom Petty " You don't know how it feels" Guns N Roses " sweet child of mine", and the Beatles " here comes the sun" I'm sure there are alot more but they were on the apple rock spatial audio playlist. Definitely made the sound stage stand out on those tracks, volume a little lower but heard things I havent heard before in those sounds. Nice separation , not sure how else to explain it. And this was with cheap apple wired ear buds.I’m listening using both an Apple TV 4K hooked up to an ATMOS speaker setup and my headphones Sony WH-1000XM3.
On the Apple TV the difference is very noticeable and really feels like the music is surrounding you and filling the space all around you. Different aspects of the track are more clearly brought out. However I’m still not a fan of how everything sounds echoey. I wouldn’t use it as my first choice of how to listen to music
On my phone with headphones I think it makes the mix sound very odd. The vocals sound too low and far away based on the track and I feel the music loses the punch of many aspects. I feel bass and punch is lost. So I’ve disabled it on my phone. It feels like a gimmick to me personally. But maybe I’m just used to and enjoy stereo audio for my music listening.
After listening to a few tracks I’m not sold yet.
I am connected to my receiver. Yes, I restarted it, did not help.The only thing I could suggest is I am connected straight through my receiver instead of my tv then to the receiver.
Also have you tried rebooting your Apple TV?
Just ignore the silliness at the end. ?Thanks for your insight on it. Appreciate it.
except Apple didn't create dolby atmos for music... it is not an apple exclusive eitherSpatial Audio ruins all the tracks I’ve listened to thus far.
I’m using AirPods Pro, listening to Hybrid Theory by Linkin Park. What happens when I enable Spatial Audio is that the music volume lowers by about 40%, the vocals are brought forward, and all the instruments are muted.
It’s the worst thing I’ve heard in a long time; it feels like a typical Apple Jony Ive move, all style, negative substance.
It is what it is.except Apple didn't create dolby atmos for music... it is not an apple exclusive either
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It is what it is.
I enable Spatial Audio on my AirPods Pro using my iPad Pro 11” M1 to try out the hype, coming in part from the Apple hype machine, and the music sounds far worse than the stereo version.
Apple didn’t have to invent it for it to worsen the audio experience. It still comes off as a Jony Ive move.
Ad copy: “Cooler, lighter, less calories yet somehow it tastes better than the original.”
Actual experience: Wow, there’s no detail in these (iPhone 7 and lower) photos, when you zoom in they look like an awful digital watercolor job; the music is now so quiet you can’t get decent volume out of your headphones anymore and the instruments sound like strained watermelon juice; the neural engine can do 11 trillion operations per second, but when switching apps on my iPhone the UI acts like it’s having a heart attack, etc.
Don’t get me wrong. I’m not a hater. Apple does a lot of things right, otherwise I wouldn’t be using so many of their products. However, I can also remain objective and call a spade a spade.