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PixelOz

macrumors newbie
Original poster
Apr 23, 2009
27
0
Vega Alta, Puerto Rico, USA
Regenerating Nostalgia - Apple Wallpaper HD

This is a wallpaper that I did in Blender 3D as a tribute to the golden days of computing in the 80s when computers still had limited colors and sound and when they still had limited multimedia capabilities but they were starting to move very fast in that direction.

Those were the days when personal computers were starting to move into the mainstream which led to their eventual acceptance in the 90s as another household item so the pretty logo may bring back some fond memories for some people.

It's in many resolutions from 1024 x 768 all the way to 2560 x 1600 pixels in several different aspect ratios like 4:3, 16:10, 16:9, etc. and I also adapted it to 4:6 ratio IPhone format with 320 x 480 resolution and also 640 x 960 resolution. I used very little compression to preserve a higher quality. The IPhone versions were cropped from the high res render so they are not as optimal but they still look a bit good and they also have the old Apple letters logo in them.

I wanted to do something in 3D with a pseudo sci-fi theme cause I like sci-fi a lot. It was started in Blender 2.49b and finished in Blender 2.5x (about the second half of the work) and one of the reasons that I moved it to the new Blender fast was because it had a much faster renderer and I was planing to use the internal Blender renderer only and see what it could do cause it has become quite capable and one can get pretty decent results with it with a little bit of effort.

It took quite a while to render (like a day and a half) even on a i7 2.66 Ghz CPU with all 8 threads cause I rendered it in very high resolution and it uses ambient occlusion and quite a few lights with many samples. It also has some post processing in Photoshop CS4 for some glow effects and a bit of correction of color and light in some areas.

So there it is, I hope that some people from the old school of computing and/or sci-fi fans like me and others like it. You can modify it as long as it is for your own personal use.

You can download it from here:

Deviantart:

http://fav.me/d36deof

Mediafire:

http://www.mediafire.com/file/gvfcwrdz7c3o2i7/RegeneratingNostalgia-AppleWallpaperVer1-0.zip
 

Attachments

  • RegeneratingNostalgia-AppleWallpaperThumbnail-1.jpg
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Updated To Final Version

Updated to version 1-1: Final correction. I repositioned the computer display to a better location which I wanted to do for quite a while and I also raised the level of the grids on the floor a little bit cause they were a tad too low.

Now the 3 variants that I did (I did an Apple an Atari and also an Amiga version of this design with different colors and illumination) have the computer display in the same position. These are the updated links (well actually only the direct link to the file in Mediafire changes):

Direct link Deviantart:

http://fav.me/d36deof

Direct link to Mediafire:

http://www.mediafire.com/?6qjr6gj9mhagob6

Again, in Deviantart if you want to see my whole folder with the other wallpapers of this series and my other free things:

http://pixeloz.deviantart.com/

There in Deviantart click on the Browse Gallery button if you want to see all the other things.

And the whole Mediafire folder:

http://www.mediafire.com/?xym304qv5byua
 

Attachments

  • RegeneratingNostalgia-AppleWallpaper800x500Thumbnail-1.jpg
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Fine, fine. *envy*

Damn, always playing catch up. When i used wireframes, everyone was using flat shading. When i reached there, everyone was using texture mapped gourauds and phongs. After that was ray-tracing and now when i have implemented it with soft shadows, everyone is using path-tracing and derivatives. And my editor uses steam power. It took years to make.

Feel like Janina. (It's a Pin-Up. Model over 18 and in Finland pigtails no toddler make)
 
Fine, fine. *envy*

Damn, always playing catch up. When i used wireframes, everyone was using flat shading. When i reached there, everyone was using texture mapped gourauds and phongs. After that was ray-tracing and now when i have implemented it with soft shadows, everyone is using path-tracing and derivatives. And my editor uses steam power. It took years to make.

Feel like Janina. (It's a Pin-Up. Model over 18 and in Finland pigtails no toddler make)

Trucks
 
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