How these 3d screens work in a nut shell...
Ok... *grin*... I'm *assuming* these are the same type of 3d flat panel screens that have been showing at SigGraph for a couple of years... and yes, they really are quite impressive... sorta.
It's a regular flat screen monitor with a special plastic "filter" stuck on the front. And some drivers and that's it.
Your regular video card drives it and any regular flat panel could theoretically be modded... Here's how they work:
Remember when you were a kid and they had those "3D" childrens books that were always kinda trippy, things did, in fact, appear to be behind it, and when you ran your fingers over the thick plastic picture, there was a bumpty surface? Same thing. There's a plastic coating that redirects the light from each alternative pixel *column* a slight bit left, then the next column a slight bit right. at a nominal viewing distance, you get a full 3d effect. Get closer to examine the detail, and the images flatten. Get farther away and the images loose detail and flatten.
The technique essentially halfs the horizontal resolution of the picture, so this would be best done with wide aspect screens. Additionally, there are no problems with monovision viewers, they only see half the screen, and therefore half the detail... in flat.
The draw backs are... the "nominal" viewing distance. and the fact that they must be viewed head on, or you don't really see much. Not that different that LCDs "back in the day" when you had a 10 degree viewing angle...
The upshot is, that with some clever drivers and an inexpensive plastic coating... you can turn a 1024x768 LCD monitor into a 512x768 3D LCD Monitor.
So, whether Apple has someone working on LCDs that do 3200x1200 (to achieve 1600x1200 in 3D) or not would seem to me to be the question...
If anyone has heard that this is *not* the technique in question, I'm interested to know... I'm a video artist and I've had my eyes on these things for a long time...
DharvaBinky