It strikes me that Apple own platforms on which people play games, but they do not themselves fund and publish games. It sets them apart from other people who own hardware platforms which are used for playing games, such as Nintendo and Microsoft and Sony. The major console owners all have a number of first-party studio’s and exclusive games which are optimised to run on their platforms, but Apple has ignored that route.
Technically, Apple’s hardware is perfectly capable. The M1 may not have the graphical grunt of an Xbox Series X, but it more than outperforms the Tegra chip in the Nintendo Switch. You don’t need cutting-edge, ray-tracing hardware to make good games or have a presence in the market. Nintendo show that. So then why do Nintendo have these huge franchises generating several billion euros in revenue — Animal Crossing: New Horizons sold 31m copies at roughly 60 euros a copy. It works for them because their games are built specifically for their hardware, and that is how they build a market, a device that lasts five years and franchises that last 30 years and more. It seems like Apple is leaving money on the table.
More often than not, games end up being an afterthought on Macs, receiving ports that are several years late, and on iPadOS and iOS games are sold in a general marketplace which does not help in creating blockbusters. It gives the feeling that although games help drive App Store revenue, they are not really a first-class citizen in Apple’s consideration for making products.
Apple could fix these things by becoming the first-party publisher on its platforms, creating tent-pole franchises which they could publish across multiple of their platforms, leveraging quality into increased visibility for their hardware as a gaming platform and at the same time promoting the kind of game experiences which suit their brand.
Technically, Apple’s hardware is perfectly capable. The M1 may not have the graphical grunt of an Xbox Series X, but it more than outperforms the Tegra chip in the Nintendo Switch. You don’t need cutting-edge, ray-tracing hardware to make good games or have a presence in the market. Nintendo show that. So then why do Nintendo have these huge franchises generating several billion euros in revenue — Animal Crossing: New Horizons sold 31m copies at roughly 60 euros a copy. It works for them because their games are built specifically for their hardware, and that is how they build a market, a device that lasts five years and franchises that last 30 years and more. It seems like Apple is leaving money on the table.
More often than not, games end up being an afterthought on Macs, receiving ports that are several years late, and on iPadOS and iOS games are sold in a general marketplace which does not help in creating blockbusters. It gives the feeling that although games help drive App Store revenue, they are not really a first-class citizen in Apple’s consideration for making products.
Apple could fix these things by becoming the first-party publisher on its platforms, creating tent-pole franchises which they could publish across multiple of their platforms, leveraging quality into increased visibility for their hardware as a gaming platform and at the same time promoting the kind of game experiences which suit their brand.