I have been working on a simulation app for iPhone, but have decided that it best fits as a Mac application because it uses the processor heavily.
Previously, I used CGGeometry to draw 2d circles and move them around. I had a class for each of these circles and moved them around. Is that acceptable, or should I learn a different method of drawing by using OpenGL?
Previously, I used CGGeometry to draw 2d circles and move them around. I had a class for each of these circles and moved them around. Is that acceptable, or should I learn a different method of drawing by using OpenGL?