That would be the large (512x512) icon you're asked to upload with the screenshots. I didn't think you could upload an app to the store without including it, especially since Apple has rejected apps that have large icons that don't match the small ones. You can upload it after the fact by going to iTunes Connect and editing the application information.
Craig
Has anyone tried putting their app's icon jpg (the 512x512 one), renamed as as iTunesArtwork, inside their ad-hoc .ipa file by zipping it up with the Payload?
Has anyone tried putting their app's icon jpg (the 512x512 one), renamed as as iTunesArtwork, inside their ad-hoc .ipa file by zipping it up with the Payload?
Nice, thank you!Some weeks ago I wrote a blog post about supplying an iTunes icon in an ad hoc distribution of iPhone apps.
Essentially, all you have to do is add a JPG file called iTunesArtwork into the resulting app bundle.
Some weeks ago I wrote a blog post about supplying an iTunes icon in an ad hoc distribution of iPhone apps.
Essentially, all you have to do is add a JPG file called iTunesArtwork into the resulting app bundle.
The full blog post: iTunes application icon in Ad Hoc
I find the easiest way of generating an .ipa for cross platform ad hoc distribution is to drag the app bundle into iTunes, and then drag it back out onto the desktop.
One of my beta testers was having problems transferring a .app bundle directory to his Windows PC from his linux server, so I just put the entire .app bundle into a Payload directory, and zipped it up into an .ipa file, so there was now just one file for them to transfer and drop onto their iTunes (plus their provision).
How do other developers distribute ad hoc distributions cross-platform?