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No Fooler

macrumors newbie
Original poster
Aug 24, 2009
19
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:D:apple:

Snow Leopard! CAN'T WAIT!

Anyway, one of the main questions on my mind is, will this help mac users play a wider range of games at acceptable speeds? Or will we still have to wait years for the mac versions of our favourite games to come out? I hope something gets done around that issue.

Anyway, in this thread, just give us any information, your thoughts, stuff like that.
 
I tend to agree. However, if bunches of Mac native games started flying off the shelves, it could happen sooner than later.

Bootcamp in a way has hindered this process, but I'd argue that in balance, realistically, Mac users would be holding their breath for a long time and in the mean time, Bootcamp has given them options they've not had before without purchasing additional separate gaming hardware (pc/console).
 
Perhaps if Apple released a graphics api anywhere as good as directx we wouldn't have this problem.

I doubt it would matter. Apple's marketshare is still too small to justify the significant cost in porting major games to the Mac.

Apple are always going to struggle in the gaming sector. Most people would be happy with one Mail app, one browser, one word processor and spreadsheet; so the Mac doesn't struggle in these sectors vs the PC.

But people expect to have a choice of dozens of games, and that takes a small fortune in technological and marketing investment.
 
I think the iPhone will help Mac gaming more than Snow Leopard. There are already big name games on the iPhone. If the same developers develop for the tablet then it will be a short hop to the Mac.
 
I think the iPhone will help Mac gaming more than Snow Leopard. There are already big name games on the iPhone. If the same developers develop for the tablet then it will be a short hop to the Mac.

well that depends on what OS the tablet runs, doesn't it?
 
I've noticed better frame rates on my MacBook w/integrated graphics whilst playing WoW. I can actually get 56 fps if I pan the camera to face the ground :)
 
I've noticed better frame rates on my MacBook w/integrated graphics whilst playing WoW. I can actually get 56 fps if I pan the camera to face the ground :)

Which video card in your MB? I'm having the opposite experience.
 
I've noticed better frame rates on my MacBook w/integrated graphics whilst playing WoW. I can actually get 56 fps if I pan the camera to face the ground :)

Surprising the Intel GMA cards in the late 2007 macbooks and later, seem to run wow relatively well considering the fact that its a pile of utter.... shhii...faeces.
 
I've noticed better frame rates on my MacBook w/integrated graphics whilst playing WoW.
I've noticed better framerates in WoW with the 8800GT (which had notoriously bad OS X drivers, at least when it came to gaming). Seems on par with Windows performance now.
 
I doubt it would matter. Apple's marketshare is still too small to justify the significant cost in porting major games to the Mac.

Apple are always going to struggle in the gaming sector. Most people would be happy with one Mail app, one browser, one word processor and spreadsheet; so the Mac doesn't struggle in these sectors vs the PC.

But people expect to have a choice of dozens of games, and that takes a small fortune in technological and marketing investment.

This. Gaming on a Mac will never take off unless Apple somehow utilizes DirectX, and that will never happen.

Still, Crossover, Bootcamp/VMWare, are all good alternatives and will play 99.99% of all PC games out there.
 
People want to play games on their Mac natively. Surely there are some developers out there that want to tap that market? It is huge because their isn't a lot of competition.

If 90% of the computers are running Windows, that doesn't mean 90% are capable of playing games or their location is in a place appropriate for gaming. I bet 5% of the Macs could equal 30 to 40 percent additional revenue for a developer with a popular game.

DirectX argument is bogus. OpenGL is good enough for gaming just like Windows is good enough for business use and stable enough.
 
People want to play games on their Mac natively. Surely there are some developers out there that want to tap that market? It is huge because their isn't a lot of competition.

What kind of games you talking about? There are lots of casual Mac games, but a huge shortage AAA titles.

If 90% of the computers are running Windows, that doesn't mean 90% are capable of playing games or their location is in a place appropriate for gaming. I bet 5% of the Macs could equal 30 to 40 percent additional revenue for a developer with a popular game.

For whatever reason, ports due to a variety of reasons, slower performance, feature compromises, delays in initial release, delays in updates, lack of cross platform multiplayer, just don't sell like their Windows counterparts.

DirectX argument is bogus. OpenGL is good enough for gaming just like Windows is good enough for business use and stable enough.

It's more work for developers, so it is a roadblock to some degree.
 
I wonder what revenue WOW brings in to Blizzard for Windows users and Mac users? They got their game to work well on both platforms. I don't think it is a cider port.
 
I wonder what revenue WOW brings in to Blizzard for Windows users and Mac users? They got their game to work well on both platforms. I don't think it is a cider port.

I'd like to know that too. I'd also like to know with dual Mac/Win compatibility on a MMO that has monthly updates, is Blizzard doing an amazing thing? Or could anyone be cranking out dual platform games without much trouble? And I think it was before the time of cider ports when WoW first showed up, but I could be mistaken.
 
I'd like to know that too. I'd also like to know with dual Mac/Win compatibility on a MMO that has monthly updates, is Blizzard doing an amazing thing? Or could anyone be cranking out dual platform games without much trouble? And I think it was before the time of cider ports when WoW first showed up, but I could be mistaken.

Blizzard tends to design their games with portability in mind, hence great versions available for both OS X and Windows.
 
Blizzard did WoW in D3D and OpenGL from scratch, they are possibly the best developer around for Mac friendliness.
 
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