I have a project which I use to test sound using OpenAL. I made this using 2.2.1 SDK, and now I have upgraded to 3.0 beta. At first, the sound was playing correctly, no problems at all, even when I made my first build with 3.0. Sound was working with 2.2.1 and 3.0.
But now, it stopped working on the simulator, just like that!
Now, when my SFSoundManager class is trying to initialize, I get this:
...and then the application starts without any sound at all!
When I run the program on my device everything is normal. It's just the simulator that has the problem. Tried restarting but no improvement was made. Any ideas on what might cause this?
But now, it stopped working on the simulator, just like that!
Now, when my SFSoundManager class is trying to initialize, I get this:
Code:
[Session started at 2009-05-25 17:10:10 +0300.]
2009-05-25 17:10:24.509 OpenALTest1[424:20b] SFSoundManager initializing
2009-05-25 17:10:24.510 OpenALTest1[424:20b] -[SFSoundManager init]:-[SFSoundManager init]
2009-05-25 17:10:24.511 OpenALTest1[424:20b] -[SFSoundManager initOpenAL]:-[SFSoundManager initOpenAL]
[17:10:28.896 <AURemoteIOServer>] AQMEIOBase::DoStartIO: timeout
[17:10:29.173 <AURemoteIOServer>] AQMEDevice::StartIO: AudioOutputUnitStart returned -66681
[17:10:29.173 <0xa0084720>] AUIOClient_StartIO failed (-66681)
2009-05-25 17:10:29.811 OpenALTest1[424:20b] hello world!
When I run the program on my device everything is normal. It's just the simulator that has the problem. Tried restarting but no improvement was made. Any ideas on what might cause this?