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coolman

macrumors newbie
Original poster
Jul 12, 2008
21
0
La Coruna, Spain
Hi,

For putting music and sounds into a game.

Which options do we have and what supposes each option?

I know about ad-hoc music, freeware, creative commons, ... but i don't know finally the legal aspects regarding each one.

Anyone can elaborate a list with options and what exactly this option can mean to a developer?

Thanks.
 

liptonlover

macrumors 6502a
Mar 13, 2008
989
0
creative commons you can read all about at their website, there are 3 levels of a creative commons license. Completely free to use, free with some rights reserved, and all rights reserved I believe. They're pretty self descriptive...
For each individual case it would probably be best to contact the artist, just to be safe and to be courteous.
 

Mac Me Up

macrumors regular
Jun 25, 2005
170
0
Australia
Flickr is a good example of the types of Creative Commons you get:
Creative Commons licenses:
http://www.flickr.com/creativecommons/

In general you combine these three elements how you want:
- attribution : you need to credit the source
- no derivatives : you cannot change the image in any way
- non commercial: you cannot use it if you want to charge money for your application
 
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