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Minimoose 360

macrumors 65816
Original poster
Jul 7, 2008
1,072
0
NY
When ever there's more than one character on screen, everything starts to shutter and even the sound starts to skip. This was on recommended settings, so I turned everything to low...and it still clogs up.

Is this still a thing with drivers? The game is almost unplayable.

EDIT: Same problems with Half Life 2.

EDIT2: Thanks for the info everyone, looks like I'll wait it out for driver updates.
 
When ever there's more than one character on screen, everything starts to shutter and even the sound starts to skip. This was on recommended settings, so I turned everything to low...and it still clogs up.

Is this still a thing with drivers? The game is almost unplayable.

EDIT: Same problems with Half Life 2.

Just use Bootcamp. Runs great there.
 
I am on 10.5.8 and have the same issue, HL2 and CS:S run great though.

It also ran like a dream on Bootcamp.

Looking to upgrade to 10.6.3 via Snow Leapord and keep it there till they sort the .4 drivers out...assuming Apple give a **** enough to do that.
 
yeah if your on 10.6.4 then yes its the drivers

FUUUU I thought that was supposed to make the gaming better.


10.6.4

Just use Bootcamp. Runs great there.

Have Windows 7 on Bootcamp, a few of my SteamPlay games are downloaded there, but I bought a lot during the 4th of July sale on the Mac side. I guess if I want to game, I'll just have to go and download them all again. Stinks to have two copies of the same game on different partitions!

I am on 10.5.8 and have the same issue, HL2 and CS:S run great though.

It also ran like a dream on Bootcamp.

Looking to upgrade to 10.6.3 via Snow Leapord and keep it there till they sort the .4 drivers out...assuming Apple give a **** enough to do that.

I think it's Apple and nVidia/ATi all. But I guess this explains why I couldn't play anything lol I thought that back when we were still at 10.6.3, the .4 update was supposed to improve gaming. Oh well.
 
Just clarifying, it is only nVidia cards that are experiencing a big performance hit. ATI users shouldn't be affected much
 
Valve has a news item to not update to 10.6.4...

Still had to run it in windows...
 
Just clarifying, it is only nVidia cards that are experiencing a big performance hit. ATI users shouldn't be affected much

it's nothing to do with graphic card. it's mac. the game which Steam sells through online is not optimized for mac. so no matter which version you have, you don't get maximum performance. that's why it's sucks.
 
it's nothing to do with graphic card. it's mac. the game which Steam sells through online is not optimized for mac. so no matter which version you have, you don't get maximum performance. that's why it's sucks.

Um it has many things to do with the graphics card. The games ARE optimized for mac...thats why they have been released through Steam. There are different drivers and software between nVidia and ATI and they could react differently to the update.

Valve Signals Mac OS X 10.6.4 Performance Issues for Nvidia Users
 
it's nothing to do with graphic card. it's mac. the game which Steam sells through online is not optimized for mac. so no matter which version you have, you don't get maximum performance. that's why it's sucks.
That's a terrible answer. The Mac version may not run *as fast* on the exact same hardware in OS X vs Windows, but that doesn't matter. If I can get 80fps in OS X and 100fps in Windows, who cares? Believe me, TF2 flies on my 08 2.8 octo mac pro with a 1GB 4870 (ati, of course) in OS X. If I had an Nvidia card, I'd probably be crying right now.

The performance issues people are discussing in this thread are CLEARLY related to graphics card drivers, not that they have some old/crappy system that can't handle TF2 under non-screwed-up-driver circumstances.
 
This helped me alot

from the steam forum

One report indicates that for the NV+10.6.4 driver combination, that disabling the "multi threaded GL driver" can smooth out frame rate without too much of a performance hit.

-glmdisablemtgl <- is the launch option for that, it has to be in the launch options Steam panel, not entered by hand in the console.

Another option you have that could help, is to shut off the engine's use of "occlusion query" technique. This can have some measurable performance wins but it is really a last resort because disabling it can potentially mess up the engine's ability to correctly calculate dynamic lighting level - i.e. you could wind up with scenes that are too dark or too bright. This one is a console variable and can be toggled live. One of the highest priority tasks we have is to make it so this feature runs correctly without a performance cost, and that work is ongoing.

+gl_nullqueries 1 <- launch option syntax with a leading '+'.

Setting gl_bufmode to 1 can help and that's going to be on by default in TF2 / HL2 / Portal on their next updates. It is already 1 by default on CS:S. This is also a console variable and can be toggled live, or put permanently into launch options dialog using the + syntax as follows.

+gl_bufmode 1 <- launch option syntax with a leading '+'.
 
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