I've asked this before, but I'm getting different things from the console than usual when I get this error. First let me say I haven't touched this project in a couple months, but as far as I remember it was buildable when I last left it. I built and ran it just now to get a feel for it again before plunging back into it, but it crashed the sim. It built, opened the sim and showed a blank screen, then I got the terminating due to uncaught exception error in the debugger, thread one. I opened the console and found all this.
Going off the fact that it references CoreGraphics and UIKit, I'm assuming it has a problem with the images I have throughout the app. But I KNOW for a fact that there was no problem like that when I left the project, because I had debugged any potential problems there ages ago.
Also, I gave the project to a few friends so they could see it, but they couldn't compile it either so I'm not missing something from the sdk.
Nate
Code:
[Session started at 2009-01-05 19:12:15 -0500.]
2009-01-05 19:12:19.310 Dystopia[2872:20b] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<ViewManager 0x525900> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key animationSlider.'
[Session started at 2009-01-05 19:12:19 -0500.]
2009-01-05 19:12:19.327 Dystopia[2872:20b] Stack: (
2450354507,
2528702011,
2450353265,
2522293832,
2522292398,
2522835809,
818018567,
2450307909,
818013269,
818021560,
816113900,
816149059,
2522371566,
2449857349,
2449857784,
827737600,
827737797,
816114840,
816160916
)
Loading program into debugger…
GNU gdb 6.3.50-20050815 (Apple version gdb-962) (Sat Jul 26 08:14:40 UTC 2008)
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This GDB was configured as "i386-apple-darwin".warning: Unable to read symbols for "/System/Library/Frameworks/UIKit.framework/UIKit" (file not found).
warning: Unable to read symbols from "UIKit" (not yet mapped into memory).
warning: Unable to read symbols for "/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics" (file not found).
warning: Unable to read symbols from "CoreGraphics" (not yet mapped into memory).
Program loaded.
sharedlibrary apply-load-rules all
Attaching to program: `/Users/nate/Library/Application Support/iPhone Simulator/User/Applications/E3E05F4A-042C-4A73-88FD-73B414EE8C88/Dystopia.app/Dystopia', process 2872.
(gdb)
Going off the fact that it references CoreGraphics and UIKit, I'm assuming it has a problem with the images I have throughout the app. But I KNOW for a fact that there was no problem like that when I left the project, because I had debugged any potential problems there ages ago.
Also, I gave the project to a few friends so they could see it, but they couldn't compile it either so I'm not missing something from the sdk.
Nate