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scott455

macrumors member
Original poster
Jun 5, 2022
40
0
hi,
have a device that have to continuously capture 16 bit raw data and display the buffer into an image display. what is the best approach for that?. Is there an example?.
 

casperes1996

macrumors 604
Jan 26, 2014
7,593
5,764
Horsens, Denmark
Are you making a device driver? Or just an app interfacing with a device that already has a way of sending the data to your application layer? Do you want to do this in C, C++, Obj-C, Swift, (…)?

For thread synchronisation more generally you can look into the Grand Central Dispatch APIs. They have Dispatch Groups - you can for instance schedule this all to happen on the main thread but as two async jobs on the main thread, or use synchronisation primitives like channels to inform when one thread is ready for the other to continue.
You also have something like NSCondition that can lock and wait on a predicate returning true. You also have NSLock. These are both POSIX style mechanisms. - If you're in the world of Swift you can adopt Structured Concurrency and the Actor model.

If the device submits its data through a file descriptor you can use Dispatch Sources to monitor and act on changes there.
With Dispatch Queues you can set it up in such a way that once there is new data, you place the data task on the queue and it starts the processing task.

If you need these things to be able to run as entirely separate processes, there's also NSDistributedLock that will use the file system as its Mutex and can thus coordinate between several applications looking out for a specific "locking" file

In short there are many ways of designing such a system with different tradeoffs
 

f54da

macrumors 6502a
Dec 22, 2021
503
185
^ or you could use pthreads api directly if you're comfortable with those. But depending on how fast the "continuously capture 16 bit raw data" portion is, you may not even need threading, if you can consistently finish the capture before the next vsync. Otherwise you'll need to store things in a buffer, in much the same way a video player stores decoded frames before displaying them.
 

scott455

macrumors member
Original poster
Jun 5, 2022
40
0
Are you making a device driver? Or just an app interfacing with a device that already has a way of sending the data to your application layer? Do you want to do this in C, C++, Obj-C, Swift, (…)?

For thread synchronisation more generally you can look into the Grand Central Dispatch APIs. They have Dispatch Groups - you can for instance schedule this all to happen on the main thread but as two async jobs on the main thread, or use synchronisation primitives like channels to inform when one thread is ready for the other to continue.
You also have something like NSCondition that can lock and wait on a predicate returning true. You also have NSLock. These are both POSIX style mechanisms. - If you're in the world of Swift you can adopt Structured Concurrency and the Actor model.

If the device submits its data through a file descriptor you can use Dispatch Sources to monitor and act on changes there.
With Dispatch Queues you can set it up in such a way that once there is new data, you place the data task on the queue and it starts the processing task.

If you need these things to be able to run as entirely separate processes, there's also NSDistributedLock that will use the file system as its Mutex and can thus coordinate between several applications looking out for a specific "locking" file

In short there are many ways of designing such a system with different tradeoffs
all in Obj-C. application passes buffer to driver, driver returns the buffer back to the app for display. this has to run continuously while app is not blocked. Main UI still should run smoothly. Something like producer consumer setup. There are different ways. GCD is one way.
 

f54da

macrumors 6502a
Dec 22, 2021
503
185
> is pthread possible and run robustly from inside obj-C?.
Well obj-c is a strict superset of C, so it's possible. How robust it is depends on how comfortable you are in using the relatively low-level pthreads api and in remembering to lock / signal as needed.

It's probably better to use GCD/libdispatch when possible though, since it eliminates a lot of footguns.
 
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