So I realise the iPad doesn't need 'fixing' in the sense that everyone reading this forum will already own and enjoy one (myself included), but there's no getting away from the fact that the iPad is in a weird place, with a confused line-up, limited software support and a stagnant OS. It's good, but it could be so much more. Here's my ideas for changing that:
1. Ditch the App Store only approach
Apple is addicted to its 30% cut, but what works when you are in a phone duopoly doesn't really translate to a niche device like the iPad. There simply isn't the size of market and thus developer support for Apple to eat 30% (or even 15%) of revenue. The App Store will have it's place for many and the EU has shown that allowing other App Stores doesn't lead to the apocalypse. Right now iPad is just not a desirable dev platform unless you have a piece of software that can support gacha like subscription revenues or Apple is bankrolling the port to sell hardware.
2. Get MacOS apps on the iPad
If Apple can cross the Rubicon by allowing outside apps, then the main barrier to allowing MacOS goes too. Ideally get MacOS entirely, interface and all, but with a touch mode for MacOS apps within iOS. This might seem like a last resort, since arguably it could kill native iPad app development, but I think this is a key new value proposition to tempt non-iPad owners and upgraders. It's much like how (when Macs were more niche) the ability to run Windows on Macs removed a key barrier for many buyers. Boot Camp didn't kill MacOS, it drove Mac sales and ultimately MacOS usage. I think MacOS on iPad could be the same.
3. Sort out the product line-up
The iPad market does not seem big enough to support four product lines (Pro, Air, 'regular', Mini). Plus the two sizes for Pro and Air, cellular and non-cellular, multiple colours and four storage sizes. Then you also have multiple accessory ranges in terms of pencils, keyboards and cases.
I think all this variety dilutes the message from Apple about what an iPad is 'for' and makes it harder for devs to target a consistent platform. A Nintendo Switch would not be helped by adding a model that is marketed to run Excel (or Photoshop). I'm equally not convinced that Apple having specific 'Pro' models is all that helpful, when Pro use is a niche use-case for a niche product. Cut the hardware choices in half (at least) and make the accessory range more consistent. Only segment the market to the same degree as an iPhone when the iPad gets to be as ubiquitous.
Personally I would suggest a basic iPad coming in standard and mini variants (since the Mini largely tracks the base iPad specs), marketed as the iPad for everyone. Then the upsell is to a merged Air/Pro range marketed to both enthusiasts and pros. In practice that probably leaves the Air being killed and Apple having to lower the entry price for the Pro line-up.
1. Ditch the App Store only approach
Apple is addicted to its 30% cut, but what works when you are in a phone duopoly doesn't really translate to a niche device like the iPad. There simply isn't the size of market and thus developer support for Apple to eat 30% (or even 15%) of revenue. The App Store will have it's place for many and the EU has shown that allowing other App Stores doesn't lead to the apocalypse. Right now iPad is just not a desirable dev platform unless you have a piece of software that can support gacha like subscription revenues or Apple is bankrolling the port to sell hardware.
2. Get MacOS apps on the iPad
If Apple can cross the Rubicon by allowing outside apps, then the main barrier to allowing MacOS goes too. Ideally get MacOS entirely, interface and all, but with a touch mode for MacOS apps within iOS. This might seem like a last resort, since arguably it could kill native iPad app development, but I think this is a key new value proposition to tempt non-iPad owners and upgraders. It's much like how (when Macs were more niche) the ability to run Windows on Macs removed a key barrier for many buyers. Boot Camp didn't kill MacOS, it drove Mac sales and ultimately MacOS usage. I think MacOS on iPad could be the same.
3. Sort out the product line-up
The iPad market does not seem big enough to support four product lines (Pro, Air, 'regular', Mini). Plus the two sizes for Pro and Air, cellular and non-cellular, multiple colours and four storage sizes. Then you also have multiple accessory ranges in terms of pencils, keyboards and cases.
I think all this variety dilutes the message from Apple about what an iPad is 'for' and makes it harder for devs to target a consistent platform. A Nintendo Switch would not be helped by adding a model that is marketed to run Excel (or Photoshop). I'm equally not convinced that Apple having specific 'Pro' models is all that helpful, when Pro use is a niche use-case for a niche product. Cut the hardware choices in half (at least) and make the accessory range more consistent. Only segment the market to the same degree as an iPhone when the iPad gets to be as ubiquitous.
Personally I would suggest a basic iPad coming in standard and mini variants (since the Mini largely tracks the base iPad specs), marketed as the iPad for everyone. Then the upsell is to a merged Air/Pro range marketed to both enthusiasts and pros. In practice that probably leaves the Air being killed and Apple having to lower the entry price for the Pro line-up.