Thank you for pointing that out! If someone knows of a summary (or is willing to post one) of the issues discussed here for all models of the MacBook Pro, it might be useful to others. There are two questions: (1) Which models overheat if connected directly (no eGPU) to a Thunderbolt Display? and (2) Which models don't support eGPU? A few additional questions come to mind (please excuse my lack of familiarity with terms and models). What is an M-series Mac? What is an Apple Silicon machine? After many years of using a MacBook Pro with a Thunderbolt Display, I first noticed the overheating problem after obtaining a 2019 model. What is the cause of this problem? It seems odd that no such problem existed for many years, but then it suddenly emerged. Like others, I was able to resolve this problem by using an eGPU, but it was frustrating that Apple introduced such a problem that didn't previously exist. Was it just a mistake on their part? Or do they just not care about causing such problems for those who purchase their products?
The later model Intel MacBook Pros were at the mercy of the heat generated by the Intel chipset, likely exacerbated by Apple's adherence to having cases as thin as possible. Whatever the design of the Intel chipsets was, having external displays forced the system to run the display subsystems off the dedicated GPU chip (versus the less power hungry -- and this cooler -- integrated GPUs built-in to the CPU itself). This resulted in excess heat and fan noise. I'm not certain they ever overheated to the point of system damage, but it would certainly cause the fans to run at full speed and likely left little thermal headroom for the rest of the system to run at full capacity.
The workaround of using an external GPU basically just moved the excess heat generation outside of the MacBook's case and onto a larger desktop-class part (with a bigger fan more easily moving more air at a lower fan speed).
The Apple Silicon machines (using the Apple designed M1, M2 and now M3 processors) do not have any of these problems. The systems are extraordinarily power efficient, exceeding the performance of similar Intel chips in many situations, while using substantially less power -- thus producing far less heat and enabling substantial battery-life savings. These systems do not use external GPUs. In fact, they are completely unable to do so due to their architecture (which you can read about on Apple's website). However, for all but the most demanding 3D rendering & top-level gaming, the integrated GPUs are highly capable. The Apple Silicon chips (M1, M1 Pro, M1 Max, M1 Ultra, M2, M2 Pro, M2 Max, M2 Ultra, M3, M3 Pro and M3 Max, thus far) are based on ARM architecture, so they are completely different than Intel-based machines. While Apple's software allows them to execute code written for Intel machines, macOS and all of the core OS architecture and applications have been recompiled to run native ARM code instead of Intel code. Virtually all 3rd party apps have done the same.
The Apple Silicon systems are highly memory efficient, and their everything-on-the-same-chip design allows them to perform memory movements with increased efficiency and speed. Thus, even the very first model of the fanless M1 MacBook Air could outperform a Mac Pro in many situations. This efficiency, plus on-chip dedicated hardware video encode and decode engines, make them video editing monsters.