Hello all. I have a fairly odd question for you all. I am thinking of taking on a personal project now that I will be graduating and it is porting the Windows homebrew app RemoteJoyLite (app and plugin for PSP that allows you to output video from PSP to monitor) to OS X. I have looked over the source code and found that the orignal programmer used DirectX to display the video to the screen. I am new to graphics programming (DirectX or otherwise) and am not sure how to port this app. On the Open-Source front, are there any tools or libraries I can use to convert the DirectX calls to OpenGL? If I can get those calls converted, it should be easy to port it to OS X and *nix.
If any of you guys could help me out, I would greatly appreciate it.
EDIT: After WINE was mentioned in this thread (these three posts), I did a bit of research on WINE and windows drivers. From what I understand, if you have *nix drivers for the device (in this case "PSP B" drivers which are based on libusb32), it should interface properly with the Windows app running in WINE. Basically, I am trying to find out if this is true. If so, does anyone know how I would actually go about doing this (getting libusb32 to recognize the custom PSP drivers as a valid device).
If any of you guys could help me out, I would greatly appreciate it.
EDIT: After WINE was mentioned in this thread (these three posts), I did a bit of research on WINE and windows drivers. From what I understand, if you have *nix drivers for the device (in this case "PSP B" drivers which are based on libusb32), it should interface properly with the Windows app running in WINE. Basically, I am trying to find out if this is true. If so, does anyone know how I would actually go about doing this (getting libusb32 to recognize the custom PSP drivers as a valid device).