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I think i speak for everyone when i say, Fricking Finally.

Last i heard Runic dropped support on Torchlight 2 to focus on their MMO within the Torchlight Setting.

Guess that MMO aint going so well.
 
I was just making a comment on the Steam forums about all the Linux users whining that Divinity: Original Sin still isn't available for their platform about how it's been over TWO YEARS since Torchlight 2 came out with no Mac version and then looked in my Steam account and saw Torchlight 2 sitting there... (oops). :)

Well, still barely over 6 months is a short wait by comparison and they only now have fixed the tenebrium weapons issue that so many claimed ruined the gameplay towards the end so now I can finally buy it.
 
I think i speak for everyone when i say, Fricking Finally.

Last i heard Runic dropped support on Torchlight 2 to focus on their MMO within the Torchlight Setting.

Guess that MMO aint going so well.

They probably lost a good chunk of their customer base by promising torchlight 2 for mac and not delivering... Probably figured it is better to appease their fan base for now.

After the windows release they kept saying "mac is coming" for quite a few months. You can only do that for so long, before customers will consider it vaporware.
 
if you already own torchlight 2 you automatically have access to the mac version. installed it on my mac last night.
 
Definitely too little too late for me. This just makes me want to play Diablo 3 or Marvel Heroes 2015, both of which I consider to be far superior games. Basically TL2 is "The game for people who hate diablo 3." I would have gladly played this while I didn't play D3 for awhile, before the expansion came out. Presently its just meh.
 
I am glad they finally got it done. It will be fun to play when I get to it. I bought it way back when in anticipation of the promised Mac release on Steam and had given up on ever seeing one as time wore on. So better late than never is my view. Lesson learned too, I won't let this happen again, buying something on Steam on a promise. That was foolish of me the first time. There won't be a second time.
 
Upon playing it again, I remembered why I stopped (other than crashes in Windows). It's BORING. Why? You have to spend points in a given spell (at least as a spell caster) and if you don't pack them into ONE skill you are too weak and yet by being forced to pack them into (mostly) one spell, at least early on, you are more or less forced to play through zoo loads of enemies and shoot them with the SAME SPELL forever. Picking up slightly better weapons that do little damage compared to your spell seems mostly moot as well.

Now I look at Borderlands 2 that I'm addicted to. It has TONS of gun combinations. Many are useless in the Ultimate difficulty level, but in Normal they're quite varied and fun to play with and you can always get a level editor to update weapons for Ultimate since the developers don't seem to "get" that having a legendary weapon (that rarely ever drops) become useless in two to three levels is ridiculous at that level. I digress. The point is that you have many situations where certain grenades, rocket launchers and varioius types of guns are NEEDED to get past various enemies (or cooperate with other players for even more strategies).

But in Torchlight, it's hit them with the same spell over and over, back off, use a potion to regain mana and hit them again. Rinse, repeat, pick up USELESS BORING treasure (also a problem in Borderlands to some extent) and then hit them again. Fun fun fun. At least Borderlands 2 TALKS a lot whereas these games with TEXT for instructions and conversations are kind of old in 2015 (Torchlight and even the new acclaimed Original Sin: Divinity are text happy mania as if we have no hard drive space for voice recordings and even BAD voice recordings are better than reading text as if I were playing Zork in 1977.
 
Upon playing it again, I remembered why I stopped (other than crashes in Windows). It's BORING. Why? You have to spend points in a given spell (at least as a spell caster) and if you don't pack them into ONE skill you are too weak and yet by being forced to pack them into (mostly) one spell, at least early on, you are more or less forced to play through zoo loads of enemies and shoot them with the SAME SPELL forever. Picking up slightly better weapons that do little damage compared to your spell seems mostly moot as well.

Now I look at Borderlands 2 that I'm addicted to. It has TONS of gun combinations. Many are useless in the Ultimate difficulty level, but in Normal they're quite varied and fun to play with and you can always get a level editor to update weapons for Ultimate since the developers don't seem to "get" that having a legendary weapon (that rarely ever drops) become useless in two to three levels is ridiculous at that level. I digress. The point is that you have many situations where certain grenades, rocket launchers and varioius types of guns are NEEDED to get past various enemies (or cooperate with other players for even more strategies).

But in Torchlight, it's hit them with the same spell over and over, back off, use a potion to regain mana and hit them again. Rinse, repeat, pick up USELESS BORING treasure (also a problem in Borderlands to some extent) and then hit them again. Fun fun fun. At least Borderlands 2 TALKS a lot whereas these games with TEXT for instructions and conversations are kind of old in 2015 (Torchlight and even the new acclaimed Original Sin: Divinity are text happy mania as if we have no hard drive space for voice recordings and even BAD voice recordings are better than reading text as if I were playing Zork in 1977.

It is a bit more limited in slash, rinse, repeat than Diablo in terms of character skill sets, but one way around Torchlight bad drops is add in the Boss Chest mod. I don't think the boosted drop rate is so great it's breaking mechanics, but you can get a drop or two over time that helps make the difference from 'struggling at # level in X area' to mostly holding your own.
 
It is a bit more limited in slash, rinse, repeat than Diablo in terms of character skill sets, but one way around Torchlight bad drops is add in the Boss Chest mod. I don't think the boosted drop rate is so great it's breaking mechanics, but you can get a drop or two over time that helps make the difference from 'struggling at # level in X area' to mostly holding your own.

Thanks for tip on Boss Chest Mod. The problem I had with TorchLight (and old Diablo) is you can't respec. Make a bad decision for rolling your character and you have to spend 100 hours to reroll and correct it.

Has anyone found a good wiki page for character builds? The game must not be that popular if there are not many good support pages.
 
Thanks for tip on Boss Chest Mod. The problem I had with TorchLight (and old Diablo) is you can't respec. Make a bad decision for rolling your character and you have to spend 100 hours to reroll and correct it.

Has anyone found a good wiki page for character builds? The game must not be that popular if there are not many good support pages.

There's quite a few within Steam. I used the Engineer Tank guide for my 86-88? level character. One day I'll finish 100 just to say I did. Just check out the Community Guides either in Steam or pull up the Steam menu in-game.
 
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