Hey all,
Not 100% if this is the correct forum, but I am discussing apps...
I have several great ideas for some iphone-exclusive games.
When I say ideas, I don't just mean a vague general thought, or something like "I'd like to make a game about turnips!"
I'm talking about entire game concepts, art style, characters, environments, script, etc... and not to toot my own horn, but I think they'd be very successful.
These are games unlike anything out there, and I have the feeling that I won't see anything similar for a while.
The main problem here is that I can't code... and my abilities as an artist are sadly limited.
So my dilemma is this: Should I learn to program for the iphone and then team up with an artist and release my games, or should I attempt to start a game company and team up with an artist and coder?
The appeal of the latter option is that we can start on a product almost immediately, whereas if I learned to program first my projects will be delayed for months.
Unfortunately, if I were to collaborate with others, as the idea guy behind the team, there would be the potential of getting screwed (ie, my game designs get stolen.)
Which is the better option? How long would it take someone (a fast learner) to begin to develop high-quality games for the iphone platform?
Not 100% if this is the correct forum, but I am discussing apps...
I have several great ideas for some iphone-exclusive games.
When I say ideas, I don't just mean a vague general thought, or something like "I'd like to make a game about turnips!"
I'm talking about entire game concepts, art style, characters, environments, script, etc... and not to toot my own horn, but I think they'd be very successful.
These are games unlike anything out there, and I have the feeling that I won't see anything similar for a while.
The main problem here is that I can't code... and my abilities as an artist are sadly limited.
So my dilemma is this: Should I learn to program for the iphone and then team up with an artist and release my games, or should I attempt to start a game company and team up with an artist and coder?
The appeal of the latter option is that we can start on a product almost immediately, whereas if I learned to program first my projects will be delayed for months.
Unfortunately, if I were to collaborate with others, as the idea guy behind the team, there would be the potential of getting screwed (ie, my game designs get stolen.)
Which is the better option? How long would it take someone (a fast learner) to begin to develop high-quality games for the iphone platform?