What exactly are the UI/UX principles?
Here is a good starting point:What exactly are the UI/UX principles?
What exactly are the UI/UX principles?
They are somebody's opinion.
There are many somebodys, with many opinions.
Pick one, if you wish.
.. I'm curious if UX people should have an artistic bend. Like being able to draw really well or is that not really part of being a good UX person?
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As already mentioned, having a little art ability will not hurt at all. But artistic ability and UI/UX principles are completely different comparisons.Hi all,
Just wondering...I'm thinking of taking a 10 week UX course and I'm curious if UX people should have an artistic bend. Like being able to draw really well or is that not really part of being a good UX person?
I personally stink at drawing but UX seems to be drawing my attention these days.
Any and all comments are appreciated!
Too much of an "artistic bend" is detrimental to developing apps with good UI/UX.
While some artistic ability is handy, it is much more important to understand psychology, both how the human visual system works and how people solve problems.
Agreed, which is why the UX group that I work for has separate people for UI and visual design. UI designers are usually bad visual designers, and visual designers are usually bad UI designers.
Generally speaking, of course. I know there are exceptions to this rule.
Here is a good starting point:
https://developer.apple.com/ios/human-interface-guidelines/overview/design-principles/
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You will also want to take a look at the Android Material design guideline:
https://material.io/guidelines/material-design/introduction.html
IMO at the current moment, they are providing more guidance than Apple. This is not to start a flame war - my primary daily driving is on macOS and iOS. I have also purchased/continue to purchase many generations of iOS devices for my family.
This is supper helpful, thank you so much!I'm a Lead UX/UI designer at the moment...
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The biggest 3 issues I've come across:
- Conflating UX/UI they are not the same.
- UX is a form of Agile
- UX/UI is a silver bullet for poorly articulated business case.
This article sums it up pretty nicely and this one as well talks principals.
The basic though, UX is User eXperience this concentrates on the end to end journey to understand the user's mental modes, pain/gain points, interactions, and general user insights. Deliverables tend to be Personas, IA, journey maps, card sorts, wires, etc.
User experience isn't limited to just digital products, a UX friend designed new uniforms for a Fire Department, another one mapped out all of the interaction a user would have going from home to the airport to their flight then landing, another did a deep dive research piece on how people find movies then delivering the different persona types.
It's about solving a user challenge then meeting that with a business solution.
UI is the User Interface, think of it as not only how something looks but how form should be made, the UI is not art it is design. Deliverables are usually photoshop files, Sketch files, high-fidelity prototypes, design assets.
UI Designers I've work with have either come from Graphics Design, Front End Dev or Digital Designer, the key for UI isn't making it pretty it's about designing to a technically feasible solution.
What exactly are the UI/UX principles?
What exactly are the UI/UX principles?