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Prince134

macrumors 6502
Original poster
Aug 17, 2010
338
153
Being around since last week. Only for windows. My MP 5.1 with Titan X Pascal runs 8k optimized without issue. If I put in slot 1, 8k is not allowed to run. GPU utilization max almost 100%. Anyone tried?

My score:

8K optimized: 3969
4k optimized: 8802


It's a pleasure to watch the benchmark running.

Download from the link:
https://benchmark.unigine.com/superposition?lang=en
 
Win10 x64, i7 6700HQ 2.6GHz 16GiB, GTX 960M 4GiB

OpenGL: works well, but not on external display above 1080p
DirectX: lots of tearing, stats mostly offscreen

1080p Extreme is harder than 4K Optimized

OpenGL:
HD Low: 7159 40/53/74 fps
2K Medium: 2625 16/19/24 fps
2K High: 1822 11/13/16 fps
2K Extreme: 686 4/5/6 fps

DirectX:
HD Low: 7215 41/53/82 fps
2K Medium: 2820 17/21/26 fps
2K High: 1992 12/14/17 fps
2K Extreme: 763 4/5/6 fps
4K: 1238 7/9/11 fps
8K: 515 3/3/4 fps

DirectX is acceptable at Low, OpenGL is almost acceptable up to High
 
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image.jpg
Direct x 1080p extreme: 5655
OpenGL 1080p extreme: 4805
 
edited..

Yes, 8k on my apple LED display. Only bottleneck is the GPU. It's harder (but prettier) than Unigene's previous benchmarks. Currently macOS not available yet. Run in bootcamp see how far your GPU can go. Be careful using custom selections, you will get lost.

As we've discussed so much about relationship between resolutions and GPU/CPU bottleneck, I'd recommend test the 8K optimized and 4K optimized with DirectX. Therefore, getting better comparison for the potential of your MacPro 4.1/5.1. The results show a robust nature of the MacPro as long as you upgrade your GPUs.
 
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I am using a 4K TV (at 30Hz because of stupid Intel graphics).
Win10 x64, i7 6700HQ 2.6GHz 16GiB, GTX 960M 4GiB

OpenGL: works well, but not on external display above 1080p
DirectX: lots of tearing, stats mostly offscreen

1080p Extreme is harder than 4K Optimized

OpenGL:
HD Low: 7159 40/53/74 fps
2K Medium: 2625 16/19/24 fps
2K High: 1822 11/13/16 fps
2K Extreme: 686 4/5/6 fps

DirectX:
HD Low: 7215 41/53/82 fps
2K Medium: 2820 17/21/26 fps
2K High: 1992 12/14/17 fps
2K Extreme: 763 4/5/6 fps
4K: 1238 7/9/11 fps
8K: 515 3/3/4 fps

DirectX is acceptable at Low, OpenGL is almost acceptable up to High

Do you have a real mac for comparison?
Win10 x64, i7 6700HQ 2.6GHz 16GiB, GTX 960M 4GiB

OpenGL: works well, but not on external display above 1080p
DirectX: lots of tearing, stats mostly offscreen

1080p Extreme is harder than 4K Optimized

OpenGL:
HD Low: 7159 40/53/74 fps
2K Medium: 2625 16/19/24 fps
2K High: 1822 11/13/16 fps
2K Extreme: 686 4/5/6 fps

DirectX:
HD Low: 7215 41/53/82 fps
2K Medium: 2820 17/21/26 fps
2K High: 1992 12/14/17 fps
2K Extreme: 763 4/5/6 fps
4K: 1238 7/9/11 fps
8K: 515 3/3/4 fps

DirectX is acceptable at Low, OpenGL is almost acceptable up to High
Do you have a real mac pro running windows for comparison?
 
The dGPU in my MBP2011 is dead.
[doublepost=1493158682][/doublepost]The 960M should perform similarly to the Radeon Pro 455.
 
I am using a 4K TV (at 30Hz because of stupid Intel graphics).
I have connected it now through the Startech Thunderbolt 2 dock. Even the Intel graphics can output 60Hz through the TB3 port.

This way:

OpenGL: can now run the benchmark on the external monitor at 4K and "8K".
DirectX: There seems to be less tearing and the stats are now fully on screen.

I fill in the two runs that were missing:

OpenGL:
HD Low: 7159 40/53/74 fps
2K Medium: 2625 16/19/24 fps
2K High: 1822 11/13/16 fps
2K Extreme: 686 4/5/6 fps
4K: 1119 7/8/9 fps
8K: 304 1/2/3 fps

DirectX:
HD Low: 7215 41/53/82 fps
2K Medium: 2820 17/21/26 fps
2K High: 1992 12/14/17 fps
2K Extreme: 763 4/5/6 fps
4K: 1238 7/9/11 fps
8K: 515 3/3/4 fps

In every case I get an insufficient VRAM warning above 1080p. You would want a card with at least 5GiB for 4K and 7GiB for 8K then.
 
Haha, what a power! Still! Just compare your scores with the highest and newest Intel cpu on the market for gaiming etc.
http://cdn.overclock.net/8/85/500x1000px-LL-859f4d1c_SP_1080px_4715_BeagleBox.PNG
Theoretically cmp should bottleneck so strong gpu on 1080p but it's not happening at all comparing to the newest, higher clocked intel CPU :))))
I will definitely buy gtx 1080ti :)

He's using Windows APIs and Windows drivers. On macOS half the performance if his benchmark was available.

This benchmark can't be ported fully anyway because it supports certain shaders and features that don't exist in Metal or older OpenGL.
 
He's using Windows APIs and Windows drivers. On macOS half the performance if his benchmark was available.

This benchmark can't be ported fully anyway because it supports certain shaders and features that don't exist in Metal or older OpenGL.
That's exactly what I want, pro use under the macOS (cuda/ocl) and games under the windows :)
I know that macOS isn't for gaming and high efficient 3D use, shame on you apple ;)
 
This benchmark can't be ported fully anyway because it supports certain shaders and features that don't exist in Metal or older OpenGL.

Yep, this is what their support answered me: "Unfortunately, we have to technical possibility to release benchmark on macOS due to lack of OpenGL 4.5 Core profile support."
 
Haha, what a power! Still! Just compare your scores with the highest and newest Intel cpu on the market for gaiming etc.
http://cdn.overclock.net/8/85/500x1000px-LL-859f4d1c_SP_1080px_4715_BeagleBox.PNG
Theoretically cmp should bottleneck so strong gpu on 1080p but it's not happening at all comparing to the newest, higher clocked intel CPU :))))
I will definitely buy gtx 1080ti :)

It is strong, and I don't feel any bottleneck at all during gaming with BF1. Boot camp to windows 10 for gaming, you don't need anything else, 1080 Ti is your great choice. And the onboard power is enough for it. There are lots of discussion about it lately.
 
Well, I think it all depends on how you run it. Running at defult we can get min 61, avg 142, max 298 FPS.


7205 was decent score for a max setting. At least it's more than capable should one wish to play VR at maximum. ;)



IMG_1200.JPG
You could still vomit because of fps.
 
Well, I think it all depends on how you run it. Running at defult we can get min 61, avg 142, max 298 FPS.


7205 was decent score for a max setting. At least it's more than capable should one wish to play VR at maximum. ;)



View attachment 698397

Problem there is that VR really sucks at medium settings and most titles don't allow you to reduce detail because it would make the game look crap. We have to have highest details and average 90FPS just to make he experience worth it and reduce nausea.

Just for added reference there is no VR ready system that exists today for the most extreme future level tests in this benchmark.
 
Problem there is that VR really sucks at medium settings and most titles don't allow you to reduce detail because it would make the game look crap. We have to have highest details and average 90FPS just to make he experience worth it and reduce nausea.

Just for added reference there is no VR ready system that exists today for the most extreme future level tests in this benchmark.
Thanks for the comment! That's also what I thought in you last part.
 
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