Hi,
I get the following error messages after a runtime crash. I am new to
development on Apple systems and cocoa and struggling to create the
native graphics window and attach it to the Java window.
The section of cde that it crashes in:
David
I get the following error messages after a runtime crash. I am new to
development on Apple systems and cocoa and struggling to create the
native graphics window and attach it to the Java window.
Code:
2010-03-29 15:25:42.446 java[1075:13303] *** -[NSViewAWT Window]:
unrecognized selector sent to instance 0x125e50e30
2010-03-29 15:25:42.448 java[1075:13303] An uncaught exception was raised
2010-03-29 15:25:42.448 java[1075:13303] *** -[NSViewAWT Window]:
unrecognized selector sent to instance 0x125e50e30
2010-03-29 15:25:42.449 java[1075:13303] *** Terminating app due to
uncaught exception 'NSInvalidArgumentException', reason: '***
-[NSViewAWT Window]: unrecognized selector sent to instance
0x125e50e30'
2010-03-29 15:25:42.449 java[1075:13303] Stack: (
140735396678428,
140735358576847,
140735396705371,
140735396698852,
140735396699192,
4925828763,
4925835145,
4364215618,
4364177150,
4364177150,
4364176694
)
terminate called after throwing an instance of 'NSException'
Abort trap
The section of cde that it crashes in:
Code:
dsi = ds->GetDrawingSurfaceInfo(ds);
if(dsi != NULL)
{
dsi_mac = (JAWT_MacOSXDrawingSurfaceInfo*)dsi->platformInfo;
if( env->ExceptionOccurred() )
{
env->ExceptionDescribe();
}
}
std::cout << "Before NSView *view = dsi_mac->cocoaViewRef;" << std::endl;
// get the corresponding peer from the calling panel
NSView *view = dsi_mac->cocoaViewRef;
std::cout << "Before NSView NSWindow *window = [view Window];" << std::endl;
if(view)
std::cout << "view !=null" << std::endl;
// get the coregraphics from the parent window
// ******crashes here*****
NSWindow *window = [view Window];
std::cout << "Before NSOpenGLPixelFormatAttribute attrs[]" << std::endl;
NSOpenGLPixelFormatAttribute attrs[] = {
NSOpenGLPFAScreenMask,
CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay),
NSOpenGLPFAColorSize, 24,
NSOpenGLPFADepthSize, 16,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAAccelerated,
0
};
NSOpenGLPixelFormat *pixelFormat;
std::cout << "Before pixelFormat = [[NSOpenGLPixelFormat alloc]
initWithAttributes:attrs];" << std::endl;
pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
std::cout << "Before initOpenGLView(env, panel);" << std::endl;
initOpenGLView(env, panel);
return 1;
David