K
Kurukuru
Guest
Original poster
Hi all,
I'm an experienced C++ developer, but am relatively new to Mac development. I want to write an application that makes use of a simple database and SQLite3 would suit my needs.
Mac OS X 10.5.6
Xcode 3.1.2
I've #included sqlite3.h, and pulled /usr/lib/sqlite3/libtclsqlite3.dylib into the project's Products section, and I get a runtime error when hitting the first SQLite3 call, sqlite3_open(...):
dyld: Library not loaded: /usr/lib/sqlite/libtclsqlite3.0.dylib
Reason: image not found
Indeed, /usr/lib/sqlite/libtclsqlite3.0.dylib does not exist on my machine, and I don't know why it's being referenced. How do I control this? Why is /usr/lib/sqlite3/libtlcsqlite3.dylib not being loaded, as that's the library I've added to the project?
Thanks for any help you can offer.
I'm an experienced C++ developer, but am relatively new to Mac development. I want to write an application that makes use of a simple database and SQLite3 would suit my needs.
Mac OS X 10.5.6
Xcode 3.1.2
I've #included sqlite3.h, and pulled /usr/lib/sqlite3/libtclsqlite3.dylib into the project's Products section, and I get a runtime error when hitting the first SQLite3 call, sqlite3_open(...):
dyld: Library not loaded: /usr/lib/sqlite/libtclsqlite3.0.dylib
Reason: image not found
Indeed, /usr/lib/sqlite/libtclsqlite3.0.dylib does not exist on my machine, and I don't know why it's being referenced. How do I control this? Why is /usr/lib/sqlite3/libtlcsqlite3.dylib not being loaded, as that's the library I've added to the project?
Thanks for any help you can offer.