Over the past several years, there has been a growing trend of products with tiny text that is too small to read easily. Examples include:
Car infotainment screens
Restaurant menus displayed on high wall mounted TVs
Printed business cards
When these issues are reported, the typical response by trolls, fanboys, shareholders and disgruntled employees of companies that make the affected products is to say that the people reporting the problem need eyeglasses. But is that really the cause of the tiny text problem?
Since the affected products are usually designed on a computer, I would say that it is the graphic designer's own need for glasses that is the cause. For example:
1. A graphic designer sets the display to greater than 100 percent magnification when working on a product, then sets the text to look "normal size" while in the magnified view, and failing to consider that real world users can't enlarge the text at will.
2. A graphic designer who wears Coke bottle glasses (because the lenses are as thick as the bottom of a Coca Cola bottle) sets the text to look "normal size" while wearing Coke bottle glasses, and failing to consider that not all real world users wear Coke bottle glasses.
As a result, text that looks "normal size" to the graphic designer with magnified display and Coke bottle glasses looks painfully tiny to real world users.
The tiny text problem may also be the result of increased remote work, where graphic designers sitting at home in front of a computer screen push out designs without going through real world testing. This should include putting test subjects at the same viewing angle and distance that real customers would experience with car displays, wall mounted TVs, etc. Products should be designed so that people with average vision can easily read the text without need for glasses - and tested on those same people.
Car infotainment screens
Restaurant menus displayed on high wall mounted TVs
Printed business cards
When these issues are reported, the typical response by trolls, fanboys, shareholders and disgruntled employees of companies that make the affected products is to say that the people reporting the problem need eyeglasses. But is that really the cause of the tiny text problem?
Since the affected products are usually designed on a computer, I would say that it is the graphic designer's own need for glasses that is the cause. For example:
1. A graphic designer sets the display to greater than 100 percent magnification when working on a product, then sets the text to look "normal size" while in the magnified view, and failing to consider that real world users can't enlarge the text at will.
2. A graphic designer who wears Coke bottle glasses (because the lenses are as thick as the bottom of a Coca Cola bottle) sets the text to look "normal size" while wearing Coke bottle glasses, and failing to consider that not all real world users wear Coke bottle glasses.
As a result, text that looks "normal size" to the graphic designer with magnified display and Coke bottle glasses looks painfully tiny to real world users.
The tiny text problem may also be the result of increased remote work, where graphic designers sitting at home in front of a computer screen push out designs without going through real world testing. This should include putting test subjects at the same viewing angle and distance that real customers would experience with car displays, wall mounted TVs, etc. Products should be designed so that people with average vision can easily read the text without need for glasses - and tested on those same people.
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