So of course this has to happen at the worst possible time—while working on a client project! So out of the blue, I play back the project (which is almost done—I'm at the post-processing/mixing phase), and I get the sense that the audio driver is about to crash... and then there's weird crackling, which is of course indicative of such an issue. I opened up the performance meter and I noticed that 2 threads were completely maxed out. I tried lowering the thread count from 12 to 8, which only made it worse—and I also tried raising the I/O buffer size from 128 to 256 samples, which only fixed it somewhat (i.e. still a bit of crackling, but not as bad as with 128). Because of latency issues, I do not want to go any higher than 256. This is on my 5,1 Mac Pro with a 6-core E5645, 32 GB of RAM, etc. etc. (see sig.) I'm tempted to just copy the project file over to my M1 and finish working on there, and have to deal with intense swapping, etc.. It's absolutely unacceptable for this to be happening on a tight deadline (of tonight). The project is a moderately big orchestral production with 34 tracks, primarily using the Berlin Orchestra and Ferrum sample libraries, among some others.
Any ideas? I need this fixed ASAP. I don't mean to be harsh, but if I don't find a fix in the next hour, I'm switching over to my laptop... I just can't be having issues right now.
EDIT: Attached screenshot of issue
EDIT #2 - after some further testing, I should add:
Any ideas? I need this fixed ASAP. I don't mean to be harsh, but if I don't find a fix in the next hour, I'm switching over to my laptop... I just can't be having issues right now.
EDIT: Attached screenshot of issue
EDIT #2 - after some further testing, I should add:
- the crackling happens especially when the big hit happens at measure 35.
- Muting tracks does absolutely nothing to fix the issue.
- I also tried rebooting, which also didn't fix it.
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