I absolutely loved WoW playing it for about 16 months. Eventually I burned out on it, after committing about 20 hours a week. Before that I played Planetside for 18 months- a great game while it lasted. It was even better because I only had to play about 6 hours per week and I never really missed anything.
What I'd like:
1. Fantasy Role Playing
2. Dynamic World with dynamic quests- Honestly I don't know if I'll ever be able to play another static world MMO. This is probably a pipe dream as a dynamic world seems to be very difficult to create for a server carrying thousands of players. It's just that it's annoying when the world resets itself every 10 minutes. The world never changes, only the players change.
2a. Offer a wide variety of quest types. Most MMOs seem to focus mostly on kill and collect quests.
3. Give me a place to live. I've heard Aoc offers guild-built fortresses- a step in the right direction. I absolutely hated feeling like a nomad in WoW being forced to travel zone to zone as I completed area quests. This is also related to playing in a static world.
4. High degree of solo-ability- Wow was pretty good in this regard. The timing of the leveling instances were just about right for me.
5. Open world consisting mostly of public space. WoW is incredibly open, you can run all over a very large land mass without visible scene loads and that includes entering large cities. I loved it. In contrast I disliked Guild Wars which besides the towns for gathering party members, it was all instanced space.
Added: 5a. Giant World focused on exploration, not endless end-game raiding.
6. Charge a reasonable price- Wow bugged me in that I think with the level of participation they reasonably should have been charging at most $10 per month.
7. Somehow, I don't know how, avoid the all the end game instances. The last thing I want to do is repeat raid instances over and over, and over, to try to snag the gear everyone wants. This is not why I'm drawn to MMOs.
8. Avoid the level sensitivity- I don't know how. In Wow if your not keeping up, you're being left behind. Planetside was execellent in this regard, you'd never be left behind in that game.
Anything else?
What I'd like:
1. Fantasy Role Playing
2. Dynamic World with dynamic quests- Honestly I don't know if I'll ever be able to play another static world MMO. This is probably a pipe dream as a dynamic world seems to be very difficult to create for a server carrying thousands of players. It's just that it's annoying when the world resets itself every 10 minutes. The world never changes, only the players change.
2a. Offer a wide variety of quest types. Most MMOs seem to focus mostly on kill and collect quests.
3. Give me a place to live. I've heard Aoc offers guild-built fortresses- a step in the right direction. I absolutely hated feeling like a nomad in WoW being forced to travel zone to zone as I completed area quests. This is also related to playing in a static world.
4. High degree of solo-ability- Wow was pretty good in this regard. The timing of the leveling instances were just about right for me.
5. Open world consisting mostly of public space. WoW is incredibly open, you can run all over a very large land mass without visible scene loads and that includes entering large cities. I loved it. In contrast I disliked Guild Wars which besides the towns for gathering party members, it was all instanced space.
Added: 5a. Giant World focused on exploration, not endless end-game raiding.
6. Charge a reasonable price- Wow bugged me in that I think with the level of participation they reasonably should have been charging at most $10 per month.
7. Somehow, I don't know how, avoid the all the end game instances. The last thing I want to do is repeat raid instances over and over, and over, to try to snag the gear everyone wants. This is not why I'm drawn to MMOs.
8. Avoid the level sensitivity- I don't know how. In Wow if your not keeping up, you're being left behind. Planetside was execellent in this regard, you'd never be left behind in that game.
Anything else?