I agree with the poster above that it'll be "bigger, better apps" (probably we'll have a game that will finally hit $14.99, but possibly in November-December).
Devs may be more likely to use Apple's "buy-in-app" option as part of 3.0, so you can have a lower priced app, but sell add-ons. For example, I've probably spent $50 on Sims add-ons to the original $40 game, but I wouldn't have paid $90 initially.
I have been thinking about this thread since I read it, and wouldn't you know, I've been seeing a plethora of compass apps of late.
We've had the carpentry "level" wave, but have we had a good Compass wave?
(And why does that sound so geeky?)
Oh, also, the Hot or Not/Am I Sexy wave. I think that's due.
There are rumors of a magnetometer in an upcoming iPhone device, so a working compass might be possible. But it also might be a free app, courtesy of Apple (or Google Maps) so selling one might be tricky.
If there is video in the next iPhone, video-based apps should follow. What developers need to do is 'skate where the puck is going to be' not where it is, as they say in Hockey.
For example, if the next iPhone will have a magnetometer and video, think of the apps you could build with that, and maybe Apple might even feature your app! You could do some kind of Blair Witch maze game. One person sets the GPS of the center of the maze, and videotapes the path, then brings the phone out to newbies who have to find the center. They could be timed. The video from their GPS location could be accessed but it costs them penalty points. Like that bush maze in The Shining or a corn maze, just in time for Halloween. Heck you could do it in NYC! Knock yourselves out! (but perhaps thank me in the app! I have more ideas than time!)