Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

n8mac

macrumors 6502
Original poster
Jun 25, 2006
441
52
Ohio
If you were a game developer startup with little funds but an idea for a big game with thousands of users, what server options are best? Do you buy or rent? What company?

a web search found OVHcloud. Am i on the right path?

nathan
 

bob_zz123

macrumors regular
Nov 23, 2017
161
181
The big organisations probably run something enterprise-grade on AWS or Microsoft Azure where you can spin up hundreds or thousands of virtual servers to run your application and deal with spikes in traffic and workload. Of course, all for an appropriate cost. Running services on these platforms is a skill in itself as they're highly complex and certified consultants who understand them cost big money.

Also, you'd have to do some analysis on the predicted numbers of users as well as the type of server workload required for your game in order to determine what type of computing, networking, database, and storage resources you'd need and design your application and infrastructure in a way that supports parallelism so you can scale out as it grows.
 

n8mac

macrumors 6502
Original poster
Jun 25, 2006
441
52
Ohio
Thanks for the answer, it helps. I think its probably to big to handle for me honestly.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.