The Swift Playgrounds website seems to indicate that full launch will NOT be on the 13th, but "Free in the App Store this fall":
http://www.apple.com/swift/playgrounds/
Weird move by Apple to include it in the betas, but then pull it for a while. Not really complaining, since only reason we saw it early was to help beta testing. But disappointing.
Sorry to derail this thread a bit, but I was wondering if I could ask a question to the people who have used Swift Playgrounds.
Is it limited to moving an alien around the world, or can other programs be created.
I am teaching myself to code so I can make a simple database app with camera access. Could I assemble part of that in Playground or would it be useless for that?
From my usage with playgrounds, I have seen that you can create a decent amount in it and have it imported into an xcode project later. You have the ability to create blank documents, which will allow you to do things like create class files. There is even full framework support so you can import Foundation, UIKit, etc...
One thing I was attempting to do was to create a class file and then create a separate subclass file and have it linked properly all on the ipad. It seems there may be a way to do this because they allow you to use 'Auxiliary Source Files' the same way you would be able to on playgrounds for mac. I couldn't get it to work for some strange reason, but I suspect that it will happen.
The code you write may not end up being very extensive, but there is quite a bit you can do on Playgrounds.
Yay, that's exactly what I'm looking for.
I have no illusions that it will replace xcode and a full computer (in a few years maybe) but right now it seems like it will suit me. An easy to use app where I can put together the basics while on the move before transfering to my mac for the final stages.
Thank's for your help.