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VegaFX

macrumors newbie
Original poster
Sep 7, 2016
4
1
Hi guys,

couldnt find Swift Playgrounds anywhere. How can I get it on my Ipad ?


Thanks in advance!
 

VegaFX

macrumors newbie
Original poster
Sep 7, 2016
4
1
Havent found it :/ I know that the Betas had it installed, but GM seems not so..
 

stooovie

macrumors 6502a
Nov 21, 2010
836
314
You're right, it's not preinstalled anymore. Sorry! I'm sure it will be in App Store on 13th.
 

Brammy

macrumors 68000
Sep 17, 2008
1,718
690
It does seem to be missing on my iPad Pro as well.

I'm guessing it will be an app store release.
 

brosenz

macrumors 6502
Apr 26, 2011
344
90
I am in the same boat, very annoyed, any idea when can we expect to have it in the app store? Thanks
 

bennyf

macrumors regular
Mar 29, 2011
194
278
USA
The Swift Playgrounds website seems to indicate that full launch will NOT be on the 13th, but "Free in the App Store this fall":

http://www.apple.com/swift/playgrounds/

Weird move by Apple to include it in the betas, but then pull it for a while. Not really complaining, since only reason we saw it early was to help beta testing. But disappointing.
 

GrindedDown

macrumors 6502a
Jun 4, 2009
718
270
Las Vegas
It is rather disappointing that they removed this from the ipad. I wonder if they are working on various improvements and some additional features, like being able to edit auxiliary source files.

I was beginning to really love using playgrounds. Sad to see it gone from GM. If I had known, I probably wouldn't have upgraded.
 

GrindedDown

macrumors 6502a
Jun 4, 2009
718
270
Las Vegas
The Swift Playgrounds website seems to indicate that full launch will NOT be on the 13th, but "Free in the App Store this fall":

http://www.apple.com/swift/playgrounds/

Weird move by Apple to include it in the betas, but then pull it for a while. Not really complaining, since only reason we saw it early was to help beta testing. But disappointing.


I would imagine it will launch on the 13th still. The app seemed really stable and apart from some minor gripes, it felt ready. The boilerplate 'available this fall' text said the same thing about ios 10 itself.

I guess we shall see though.
 

bennyf

macrumors regular
Mar 29, 2011
194
278
USA
Makes sense and would be great to see it on the 13th. Was just getting into the freeform playground capabilities.
 

Reddkryten

macrumors 6502
Sep 10, 2009
311
4
Sorry to derail this thread a bit, but I was wondering if I could ask a question to the people who have used Swift Playgrounds.

Is it limited to moving an alien around the world, or can other programs be created.

I am teaching myself to code so I can make a simple database app with camera access. Could I assemble part of that in Playground or would it be useless for that?
 
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Reactions: GrindedDown

GrindedDown

macrumors 6502a
Jun 4, 2009
718
270
Las Vegas
Sorry to derail this thread a bit, but I was wondering if I could ask a question to the people who have used Swift Playgrounds.

Is it limited to moving an alien around the world, or can other programs be created.

I am teaching myself to code so I can make a simple database app with camera access. Could I assemble part of that in Playground or would it be useless for that?

From my usage with playgrounds, I have seen that you can create a decent amount in it and have it imported into an xcode project later. You have the ability to create blank documents, which will allow you to do things like create class files. There is even full framework support so you can import Foundation, UIKit, etc...

One thing I was attempting to do was to create a class file and then create a separate subclass file and have it linked properly all on the ipad. It seems there may be a way to do this because they allow you to use 'Auxiliary Source Files' the same way you would be able to on playgrounds for mac. I couldn't get it to work for some strange reason, but I suspect that it will happen.

The code you write may not end up being very extensive, but there is quite a bit you can do on Playgrounds.
 

GrindedDown

macrumors 6502a
Jun 4, 2009
718
270
Las Vegas
From my usage with playgrounds, I have seen that you can create a decent amount in it and have it imported into an xcode project later. You have the ability to create blank documents, which will allow you to do things like create class files. There is even full framework support so you can import Foundation, UIKit, etc...

One thing I was attempting to do was to create a class file and then create a separate subclass file and have it linked properly all on the ipad. It seems there may be a way to do this because they allow you to use 'Auxiliary Source Files' the same way you would be able to on playgrounds for mac. I couldn't get it to work for some strange reason, but I suspect that it will happen.

The code you write may not end up being very extensive, but there is quite a bit you can do on Playgrounds.

I am eagerly awaiting its return after having upgraded to the GM.
 

Reddkryten

macrumors 6502
Sep 10, 2009
311
4
Yay, that's exactly what I'm looking for.

I have no illusions that it will replace xcode and a full computer (in a few years maybe) but right now it seems like it will suit me. An easy to use app where I can put together the basics while on the move before transfering to my mac for the final stages.

Thank's for your help.
 

GrindedDown

macrumors 6502a
Jun 4, 2009
718
270
Las Vegas
Yay, that's exactly what I'm looking for.

I have no illusions that it will replace xcode and a full computer (in a few years maybe) but right now it seems like it will suit me. An easy to use app where I can put together the basics while on the move before transfering to my mac for the final stages.

Thank's for your help.

Yeah no problem. It's actually pretty awesome to use. It has full auto complete support, compile error handling, and more. I think it's pretty cool. I think Apple may take the route Adobe did and release the various functionalities of Xcode as distinct apps. I guess that's all for another thread, but cheers!
 
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