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TheZimm

macrumors 6502a
Original poster
Jul 12, 2008
711
0
Here are some examples of some apps, go vote on the link at the bottom for the one you want =]

Journey: Which Path Will You Choose?:

Alright, so imagine this:
EDIT: I was reading my post and i think i rushed my game, i made changes through out :This game will be called Journey: which path will you choose? and will also be an MMORPG
It can run on wifi or 3g (edge is too slow, sorry) and it will have big worlds like WoW, an auction house where people can put things up, bid on different things, and different instances as WoW would call them where 6 man parties team up to fight through to the boss. This game takes a players ability to create something, and take it far and beyond that. This game is ALL about choices.
A full out RPG, with integrated mini games (think mario party mini games but with a unique twist), follow me through with this.

You name your player. You decide how he grew up, you decide what he did as a kid, what happened when he was a kid. Did he lose a parent as a child in a fire? Or did he lose a very close friend or sibling. Did he have a great childhood? Did he have a bad childhood?
The beginning of the game will be like a story, which you play in. It will have scenes and then throughout the scenes, you choose what your character will be like, look like, act like, and his abilities. No ones character when playing online will look the same, they will all have different abilities and different physical looks. YOU decide what your character will be.
Factions, do you want to be good or evil? Say a questgiver wants you to watch over some boxes (fable) do you want to break them? or do you want to keep them safe and chooose good?
Every decision will decide whether people cower in fear when they see you, or stand up and cheer when they see you. Black armour can be bought for an evil path, silver for a middle path, and gold for the good path.

BTW "name" will be used for the characters name since it will be a customizable name.

So, this will be a very unique game, where leveling and quests require different tasks pertaining to the iPhones real abilities. So, for example, there can be fishing, which as we have all seen before, is a very very fun thing to do on the iPhone, or for another example a chicken kicking contest(little violent, the chickens still live happily) which with the accelerometer could work perfectly. Last example for a mini game could be a shotputt style, where you have to throw a ball a certain distance, copper, silver, or gold medal.

Now another main theme of the game besides the mini games (which will play a HUGE role in how good the game is, so each and every minigame which will be called a quest has to be completely thought out, which will take some time. BUT anyways armour and weapon collecting. This will be a huge factor in the game. There will be different sets of armour which wil be necessary to buy for you to proceed farther in the game without dying, and it makes your character look really cool, so designing the armour will be very important. Weapon design will also be important, and the things attributed to the weapon will have to be balanced with strength mana etc.

Now, i know your all wondering about controls. So, we have two options, accelerometer control for moving around, double tap on the screen to run until the run meter is out, and tapping and holding the screen will make the character go stealth. Clicking a button on the side will make him unsheath his sword, and thats when the real combat begins, he will be able to run up to a character, and have COMPLETE control, just like any computer game, he will be fixated upon the enemy, but he can move left, right, forward, backwards or he can run away with a flee button in another corner. These accelerometer controls will have to be VERY thought out, as we have seen with bugdom 2, they can suck horribly.

Second control scheme, will take up room on the screen. You will have a joystick in the corner which you keep your finger on the whole time but move in the direction you want him to move, and two buttons on the right, a forward and backwards. or he can choose accelerometer for forwards and backwards, this will include the same button schemes and fighting for the accelerometer control scheme above, but people always want choices.

Both of these control schemes will have a little box that goes on whichever side you want, you can have it extending across the bottom and as you level up, more abilities will fill up the bar in boxes. Say at lvl 1, your first box is filled with a basic attack button, etc.
So, as you can see, this game will have to be of a high caliber level to be succesful, and will have to be a very thought out game. This game will have to be almost perfect, or else people will complain about the flaws. This game will be very succesful if it is thought out very well.

Lastly, it needs to have long game play, not something worht 3 or 5 hours of my time, something with aorund 10-15 hours of playability, with a extremely high replayability, which leads me to another theme i forgot



This game will exceed the 10 dollar price limit, and rightly so.

I think i would price it at around 20-25 dollars, and if made correctly, it WILL sell. Thanks for reading all this, wow fingers hurt haha,"
KillQuake

Stomp:

"I had an idea for a 2d platformer with a twist. Called Stomp, you'd play as a small frog named Herbert. Herbert's mission in life is to catch butterflies which, luckily for Herbert, appear in crates scattered across the world.

The game plays out similar to Crash Bandicoot - in that you are given various blocks that you must either walk over, jump on to break, or avoid completely. You touch the screen to jump, and accelerometer moves right and left (similar to Toy Bot Diaries) - but can be substituted for button controls (as a user preference). The harder levels see lines of crates that you must smash to complete the level, which requires timing and patience. Other crates could hold explosives, score multipliers, switches, keys and so on. A golden butterfly is awarded once a level is completed (100% of all smashable crates smashed), with gems being awarded for fast times (ruby for a medium quick time, diamond for a very quick time).

The twist? Stomp uses the cell network or WiFi to pull down weather data that is then used in the game. So if you're in a rainy part of the country you'll see rain, if it's baking hot you will get lens flares etc. Every time you play a level it will be different. Levels range from a farmyard setting, over a motorway, across apartment blocks and through a river, etc.

Stomp includes 50 levels, and two difficulty modes - Normal and Hard - Hard substitutes many of the score multiplier crates for explosives, but you get more points for completing levels. 5 bonus levels can be unlocked when completing the game on both difficulty levels, and achieving gems on all 50 levels.

If the game is completed on both difficulty modes, with all 55 golden butterflies collected, all 55 diamond gems, the player is invited to complete 5 further bonus levels, that are far harder than even the hard levels. These levels will net you 1 platinum butterfly on completion of each, but there is no time gems.

I think it could retail for up to £14.99. Would be a cool game to play,"
different

Doom Derby:

"Hey all, new to the forums, and i have a game idea. I was thinking about an all out destruction derby type game. I think it would be cool to reminisce about the good old days on ps1 and sega with a destruction derby franchise. Big arenas, lots of explosions, wheels flying everywhere. Thats what would make the best game for me. I would pay alot of money for one," ONION RINGS YUM YUM

Audio Racer:

"Alright, how about this? A game just like Audiosurf, except with a lot more features and for iPhone/iPod touch. If you don't know what Audiosurf is, look here: http://www.audio-surf.com/

Anyway, so it's called Audio Racer (does that work?), and you get to build your character yourself or choose from a collection of pre-installed characters. Then you choose a ship to ride on, with up to 15 unlockable ships and 5 already unlocked for you (that makes 20). After that, you choose your track (it'll always be on the same track but different backgrounds like Ocean, where you ride on a track right above the ocean, or stuff like Sky where you just ride on a track in the sky, but there would be a lot more tracks of course) and in this case there would be up to 21 unlockable tracks and 5 already unlocked for you (that makes 30). Also, tracks can be beaten in 3 difficulties: easy, medium, and hard (also, for EVERY SINGLE TRACK medium and hard can only be played after being unlocked, read on to see how to unlock stuff like this). This is how the unlocking system works: beat a track on easy, then you unlock medium, beat it on medium, then you unlock hard, and once you beat it on hard, three variants for the track you just beat are unlocked. For example, if I beat Sky on easy, medium, and hard, I can play that track again in either Normal Sky (with the sun and clouds), Night Sky (with the stars and the moon), or Precipitation (where you get to choose a rainy or snowy sky). It's sort of crazy, but if you saw it yourself you'd get it. Unfortunately I'm not a developer so all I can do is hopelessly come up with ideas. Also, you unlock another track for each particular difficulty you beat, so if I beat Sky on easy like I said above I would unlock a track, and the same with medium and hard. This means you unlock 3 tracks per track, which means after doing a little math, you'd have a total of 26 tracks which means you stop unlocking tracks after finishing the 7th track. I would explain it better if I could, trust me, so if you didn't get what I just said I'm sorry for making things complicated for you. I did a little thingy for you below so you hopefully get it if you didn't yet. (ALSO, I KNOW I'M NOT A PERFECT PERSON ESPECIALLY AT MATH SO IF I MADE A MISTAKE PLEASE TELL ME. THANKS.)

1st track beat on all difficulties = 3 unlocked tracks by now = 8 tracks now (3+5 pre-installed)
2nd track beat on all difficulties = 6 unlocked tracks by now = 11 tracks now (6+5 pre-installed)
3rd track beat on all difficulties = 9 unlocked tracks by now = 14 tracks now (9+5 pre-installed)
4th track beat on all difficulties = 12 unlocked tracks by now = 17 tracks now (12+5 pre-installed)
5th track beat on all difficulties = 15 unlocked tracks by now = 20 tracks now (15+5 pre-installed)
6th track beat on all difficulties = 18 unlocked tracks by now = 23 tracks now (18+5 pre-installed)
7th track beat on all difficulties = 21 unlocked tracks by now = 26 tracks now = ALL TRACKS UNLOCKED (21+5 pre-installed)

The same thing goes with characters, except a little less complicated. Beat a track with a certain character, unlock another character, it's that easy. Each character has different attributes, meaning things like gender, age, what they wear, etc. (I know this isn't really important, but whatever).

Now that I'm done with the basic stuff, here comes a hard question: Audiosurf is based on racing on tracks to your music (except I guess it isn't really racing) so in what way can you play along to your music, what with how even Tap Tap Revenge won't even let you? Well, with this I thought you could think a little and come up with something and post it in the comments as a good idea, because all I can think of is lame sh*t like FTP, etc. which I'm not even sure would work. SORRY.

There are also additional features, like you can turn off the original game music (which would of course fade out when you start a track anyway), upload your own menu/track backgrounds (this I know will work, just tap a button like "Upload" and the Photo Library pops up, you pick a picture, tap Done, and voila... I know this will work because it does in other apps), and a bunch of other (un)necessary stuff.

As of now this app is most likely impossible because of Apple (damn you Apple!) but we can dream, can't we?

EDIT: with a manual INSIDE THE APP that helps you through all the complicated sh*t and all the good features mentioned above, I think I would do an introductory price of $9.99 if I were the developer of this and raise it to maybe $14.99 if I get enough sales. If not, maybe I'll lower it down a little, like $7.99 or $4.99,"
twokidtech

War Stories: East Vs. West:

"Aight, so I'm pretty sure this would be addicting, well at least to me. So it's a kind of fps. But instead of tilt to move, you tap towards the left and he goes left, tap right and he goes right. and then if you tap in the middle in goes forward, but then to go backwards there's a button in the top left corner. but to shoot you have to tap the home button. Of course there'd be an aiming thing, and I would think of it something like halo or unreal tournament 3. I like those sci-fi type guns. and then the story is that its a futuristic war and its between east and west world(the world would be split up between east and west). You'd start out as just a little kid thats learning how to shoot but then your drafted, and then eventually become a commander. and to make it so you have more freedom, have it have many different cities on the west side o' the world(your the east side) and then you pick which one you fight, the ones that are poorer would be easier to win. And then the bigger cities, like the main city would be harder; and once you beat the like 75% of the cities, you win the war and then you can create your own army, and rebel against the east creating your own country. Also, there would be online play, definitely; it'd have to be on a great server that could handle it though. I'd sell the game for like 10 bucks to 20 bucks

Zym,"
Zym(me =])

Vote Here Please vote for my game =]

Zym
 

spyker3292

macrumors 65816
Jul 7, 2005
1,026
13
Michigan
First off. The prices are pretty high. People are used to all the games being pretty cheap, and $10 is even a stretch for some people. But if the games are of high quality. $10 would probably be a good starting point. And then lower if/when sales are low. $25 for an iPhone game? Uh.... I'd rather get a DS/PSP game, of much higher quality/playtime.

Anyways... the audiosurf clone would rock.
 

neilp4453

macrumors regular
Oct 16, 2007
148
0
I would pay for a mmorpg on the touch...I mean not monthly but 10-20bucks if it were good.

There is that aurora feint game or something..but I really find that repetitive. It is more like a puzzlemmo anyway. There are some updates for it but I haven't touched it in a long time.
 

Amsco

macrumors newbie
Feb 13, 2008
24
0
I want that MMS app mentioned on the site yesterday. I don't see it getting approved though.
 
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