Games designed for Xbox one would burn it up because they aren't designed for such a low-power SOC. There's just no way you can expect it to handle the current AAA games without major changes made to them. Most dev would not go the extra mile, so it's highly unlikelyAny games that are designed and played on an iPad will not ”burn up” the device. that’s the most ridiculous thing I’ve ever read.
The Xbox Series X?
The new 2020 iPad Pro pulled ahead a little in Metal scores, earning a 9894 Metal score, up from the 9020 score in the 11-inch iPad Pro from 2018.
Pixel Rate146.0 GPixel/s
Texture Rate379.6 GTexel/s
FP16 (half) performance24.29 TFLOPS (2:1)
FP32 (float) performance12.15 TFLOPS
FP64 (double) performance759.2 GFLOPS (1:16)
Pixel Rate28.80 GPixel/s
Texture Rate72.00 GTexel/s
FP32 (float) performance2.304 TFLOPS
FP64 (double) performance144.0 GFLOPS (1:16)
As of now, it definitely isn't as powerful as an Xbox Series X. Maybe someday though...ROFL
The power of a console lies in its graphics hardware.
Then why did they release Apple Arcade?The iPad is not a video game console and never will be. Just the decision by apple to hide game center as much as they can prove this will never be a gaming device in mind.
I think it’s fair to say that iPad and iPhone lend themselves to different kind of games. iPhone games are often played on the go while iPad games are often of the strategy kind or games that don’t need the most realistic graphics.
Consoles on the other hand have dedicated powerful graphics and show these of course. The Switch is an exception like all Nintendo stuff it is utilising an older GPU with less power than the other ones.