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And it’s worth adding: for how long before the iPad’s cpu throttles?

End of the day consoles are dedicated gaming systems, get them for the exclusive titles and the full joypad implementation- iPads to this day don’t support force feedback input and have a limited amount of blockbuster titles available.
 
Good luck running games for extended periods on a system with no fans and a tiny enclosure. Trying to play any modern games would probably burn up an iPad, so it's a moot point.
 
Any games that are designed and played on an iPad will not ”burn up” the device. that’s the most ridiculous thing I’ve ever read.
 
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The iPad is not a video game console and never will be. Just the decision by apple to hide game center as much as they can prove this will never be a gaming device in mind. Plus, games released in iOS/ipados have to be played with touch control in mind first and I don't see many triple A games taking the time to do so. Plus, controller support is very basic with no vibration or shortcut dedicated buttons to access the menus and all.
 
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Any games that are designed and played on an iPad will not ”burn up” the device. that’s the most ridiculous thing I’ve ever read.
Games designed for Xbox one would burn it up because they aren't designed for such a low-power SOC. There's just no way you can expect it to handle the current AAA games without major changes made to them. Most dev would not go the extra mile, so it's highly unlikely
 
The Xbox Series X?

ROFL

The power of a console lies in its graphics hardware.

The new 2020 ‌iPad Pro‌ pulled ahead a little in Metal scores, earning a 9894 Metal score, up from the 9020 score in the 11-inch ‌iPad Pro‌ from 2018.

Here's some speculation about the XBox X's specifications, GPU wise

Pixel Rate146.0 GPixel/s
Texture Rate379.6 GTexel/s
FP16 (half) performance24.29 TFLOPS (2:1)
FP32 (float) performance12.15 TFLOPS
FP64 (double) performance759.2 GFLOPS (1:16)

This same site has specs for the r9 m290x, which I have in my own machine.

Pixel Rate28.80 GPixel/s
Texture Rate72.00 GTexel/s
FP32 (float) performance2.304 TFLOPS
FP64 (double) performance144.0 GFLOPS (1:16)

With Geekbench 5, my video card scores 23048-- more than twice as fast as the ipad. (Probably slower than the ipad on cpu, but hey-- it's from 2014.)
 
ROFL

The power of a console lies in its graphics hardware.
As of now, it definitely isn't as powerful as an Xbox Series X. Maybe someday though...
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The iPad is not a video game console and never will be. Just the decision by apple to hide game center as much as they can prove this will never be a gaming device in mind.
Then why did they release Apple Arcade?
 
For gaming purposes, I’ll take a Switch over an iPad every time, paltry gpu power be damned.

Despite having bought quite a few iPad games over the years, the only one I’ve ever played extensively on it is FTL.
 
I think it’s fair to say that iPad and iPhone lend themselves to different kind of games. iPhone games are often played on the go while iPad games are often of the strategy kind or games that don’t need the most realistic graphics.

Consoles on the other hand have dedicated powerful graphics and show these of course. The Switch is an exception like all Nintendo stuff it is utilising an older GPU with less power than the other ones.
 
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I think it’s fair to say that iPad and iPhone lend themselves to different kind of games. iPhone games are often played on the go while iPad games are often of the strategy kind or games that don’t need the most realistic graphics.

Consoles on the other hand have dedicated powerful graphics and show these of course. The Switch is an exception like all Nintendo stuff it is utilising an older GPU with less power than the other ones.

Exactly this. These are different types of devices and have different types of usage. The games played on them are of different kinds.
 
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