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lostregr123

macrumors member
Original poster
Nov 1, 2019
38
7
I have a Macbook Pro 16 2019 Hoocked at a Dell 3219Q 4k at 60hertz. Curenttly running at 3840x2160.

Which Resolution Is best for my hardware?
I dont have a problem to downscale if its better and faster for my system.


Screenshot 2022-05-24 at 6.33.04 PM.jpg
 

theluggage

macrumors G3
Jul 29, 2011
8,015
8,451
I dont have a problem to downscale if its better and faster for my system.

You'll get the optimum image quality and lowest GPU loads in either "3840x2160" or so-called "1920x1080".

In "3840x2160" the UI size (menus, buttons, system fonts etc.) is a bit on the small side for most people (but you might be happy with it on a 32" screen). TL:DNR: if you're already happily working in "3840x2160" and your eyeballs haven't exploded - you're sorted. In "1920x1080" they're double the size making them a bit too big on a 32" display.

Note that (unless you jump through hoops to enable "low resolution" modes) these are both full 4k 3840x2160 modes. "1920x1080" just doubles the size of UI elements it doesn't change the resolution (unless you're running ancient, pre-retina software). In "1920x1080" - if you hide the menu bar and dock, or work in full screen, and zoom your content to taste, it will depend upon the design of the app you are using whether the control palettes and buttons take up too much space.

The other modes are a bit more complex because they don't correspond to exactly 1x or 2x the actual resolution of the screen. What happens is that, effectively, everything gets rendered to an internal buffer that is 2x the linear resolution of the listed mode (i.e. "2560x1440" gets rendered internally at 5120x2880) and then scaled by the GPU to the actual 3840x2160 resolution of your screen. The end result is that the UI elements are the same physical size as they would be on a standard res display at (say) 2560x1440p - but there is still far more detail than you'd get on an actual 1440p screen.

The internal buffer and rescaling by the GPU is what causes the performance hit in those modes (...worry if you've got Intel UHD graphics, but a MBP 16 with a discrete GPU, or Apple Silicon, shouldn't break a sweat) and because it is being scaled by some fractional ratio you'll see some "artefacts" if you lean in and look at actual pixels. IMHO that's not an issue on a 27" screen in general use, typically viewed at arm's length - but if you have a larger screen (e.g. 32") and don't compensate by moving further away and/or you do a lot of pixel-accurate work, your mileage may vary.

Apple have made it somewhat misleading because of the way they label the modes as if they were actual resolutions (In the latest few MacOSs they've dropped the "looks like" qualifier) - and they've bundled the native, 2x and fractionally scaled options all under the "Scaled resolution" heading. Also, the Default/Best for Display setting seems to vary with Mac model, OS version, display model and the phase of the moon...
 

Fishrrman

macrumors Penryn
Feb 20, 2009
29,263
13,355
You could try:

Full 4k -- menus and text may be too small for you at normally-displayed sizes.

"Looks like 1080p" -- menus and text may be TOO LARGE for you at normally-displayed sizes.

"Looks like 1440p" -- a good compromise as far as size is concerned, but running this way puts "extra load" on the CPU/GPU -- fans may run higher and laptop will heat up.

Ultimately -- your choice.
If none of these work for you, then perhaps it's time to consider a different display.
 
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