Just wondering why the ipod games won't work with the iphone? I thought that the iphone has a better graphics chip?
I actually see no reason why the iPhone can't have a simulated clickwheel for iPod games. It could work, if implemented correctly.
Graphics processing has nothing to do with it,
it would be like trying to run a game for Windows on a Mac Pro,
2 entirely different platforms
bad example...a Mac Pro can run Windows games easy....although iPhone could run iPod games if apple put out some support(like with boot camp)..so maybe it was a good example
I actually see no reason why the iPhone can't have a simulated clickwheel for iPod games. It could work, if implemented correctly.
yeah they sold you a phone that can hold several gigs of movies, music, and audio books.
I'm sure soduku and tetris are at the top of their list...
Plus this touch screen is just screaming for a port of Bejeweled.
[G5]Hydra;3935466 said:
As far as simulated touch wheel? NOOOOO Lets keep moving forward and not back. Let them make touch screen versions of the games.
Depends, of course. Some games like TicTacToe, Chess and the like would be fine as touch. Basically anywhere you'd normally use your hand, or pencil etc to move or mark.
Others like Tetris would be awful, because you don't want your fingers covering the action. That's also when buttons will be missed the most, since people are used to resting their fingers lightly on game controls between pushes.
I'm not screaming
Talk to the screen.
Having games that are not depended on Edge/Wifi is more what I was referring too.
As I said with ringtones, I expect games to come very soon to the iPhone.
I don't want complicated/long games but just simple & fun ones such as solitare
give me some Snood, and I'd be happy!