garethlewis2:
I really enjoyed this answer. Thanks for making me laugh at the extraordinary over-engineering of this game.
The MacPro is the ONLY Mac that could even attempt to run the non-graphic portion of this game correctly. Even then unless Apple release an SLI'd NVidia card with absolutely stunning drivers it will be a slideshow.
On the largest PC you could buy with the most expensive GFX cards SLI'd, 8 gigs of RAM, RAID'd drives running at 10,000 RPM and 4 cores. Crysis runs at between 20-30 FPS at medium settings and 12 fps at High-Settings. If you set the physics options to correctly model everything, the frame rate can be measured in minutes.
It isn't going to run natively on the Mac unless Crytek want to spend the better part of 1 year converting all the DX10 code to run on OpenGL 2.0> and then sell maybe 10 copies as that is the number of people who would be able to afford the machine capable of running it.
I wonder if they took a loss on this game or if it actually sells to expectation.
On the largest PC you could buy with the most expensive GFX cards SLI'd, 8 gigs of RAM, RAID'd drives running at 10,000 RPM and 4 cores. Crysis runs at between 20-30 FPS at medium settings and 12 fps at High-Settings. If you set the physics options to correctly model everything, the frame rate can be measured in minutes.
I would love to see that machine. Nobody has been able to run this at high-settings even with SLI'd cards at anything above 1280x1024 at anything above 15-20fps. So yes I believe your brothers machine can run it. What I refuse to believe, is it will run it above 30fps and keep it there.
Funny that seeing as I played the demo on my 2006 Mac Pro with ATI X1900XT 512Mb graphics card and found it perfectly playable at 1600 x 1200 on medium settings. God knows what the frame rate was, but there was no noticeable graphics lag at all.
Demo is the least intensive in terms of demand. It gets progressively more requirement intensive as you progress through the game.
The MacPro is the ONLY Mac that could even attempt to run the non-graphic portion of this game correctly. Even then unless Apple release an SLI'd NVidia card with absolutely stunning drivers it will be a slideshow.
On the largest PC you could buy with the most expensive GFX cards SLI'd, 8 gigs of RAM, RAID'd drives running at 10,000 RPM and 4 cores. Crysis runs at between 20-30 FPS at medium settings and 12 fps at High-Settings. If you set the physics options to correctly model everything, the frame rate can be measured in minutes.
It isn't going to run natively on the Mac unless Crytek want to spend the better part of 1 year converting all the DX10 code to run on OpenGL 2.0> and then sell maybe 10 copies as that is the number of people who would be able to afford the machine capable of running it.
I would love to see that machine. Nobody has been able to run this at high-settings even with SLI'd cards at anything above 1280x1024 at anything above 15-20fps. So yes I believe your brothers machine can run it. What I refuse to believe, is it will run it above 30fps and keep it there.
Also, download smcFanControl to turn RPM to high or max to keep CPU and GPU so cool or warm instead get very hotter, when run Crysis under Windows.
Is there smcFanControl for Vista?
The MacPro is the ONLY Mac that could even attempt to run the non-graphic portion of this game correctly. Even then unless Apple release an SLI'd NVidia card with absolutely stunning drivers it will be a slideshow.
On the largest PC you could buy with the most expensive GFX cards SLI'd, 8 gigs of RAM, RAID'd drives running at 10,000 RPM and 4 cores. Crysis runs at between 20-30 FPS at medium settings and 12 fps at High-Settings. If you set the physics options to correctly model everything, the frame rate can be measured in minutes.
What about the guys who designed this game? What the hell did they test it on?