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Apple has built its iPhone/iPad house on being instantly usable by anyone from a baby to a grandmother. iOS7 is turning the corner on that.

Well my mother and grandmother have been using iOS 7 with no usability issues since beta 2 came out, other than the usual beta bugs, so you're assumption is wrong on that basis....
 
Ah well :(. Hopefully the bold text/larger text option helps, maybe even the higher contrast as someone mentioned earlier:)

As I've posted many times, first thing I did was turn on all those options. And they do help where they are applied, but it only seems to apply to app content. Things like UI text, and especially annoying, the text in the Notification Center doesn't change.
 
I installed iOS7b2 yesterday. I like it. It's fresh compared to last generations of same s*it even though it's not that much different. I like to new "multitasking" and lockscreen, but the animations definitely need some tuning. If Im not dreaming I think my battery consumption has also dropped both in standby and while using the iPhone.
 
I'm assuming this theme merely replicates the look of iOS 7 but retains the performance of iOS 6? If so, I'm not surprised you deleted it. Essentially, you took the worst of iOS 7 (the gawd-awful icons and wallpapers), but didn't get the best (the new animations, app switcher, control center, multi-page folders, parallax, etc.)

If I were to judge iOS 7 solely by its appearance, I'd hate it. In fact, I did hate it before I installed it on my iPhone. But having used it for about three weeks now, I love it, and I can't imagine going back to iOS 6.

I still hate most of the stock icons, but I don't use most of them anyway, so they're in their own little "folder of shame". And it's amazing how much better iOS 7 looks with a more appealing wallpaper.

Completely agree. Here's hoping we get a quick jailbreak to give us a 'dark' theme.
 
Let's face reality. Your going to have some people that like the changes and some people that will hate them. Unlike Google's OS you don't have any choice but to look at the pastel colored icons (unless you jailbreak but we all know Apple). The biggest question is the performance hit that may affect current iOS devices. If it runs like crap on millions of iPhone's your going to have millions of disappointed customers. If the perception of smoothness is lost iOS 7 will be considered a failure; you don't upgrade for lag. iPhone 4 already runs like a pig on iOS 6 so just put that 3 year old phone out of it's misery. You run the risk of just ruining the experience without the option of rolling back to the previous OS.
2nd issue is fragmentation. Apple likes to talk a good game about Android fragmentation but when you take features away from device to device just to say it runs iOS 7 it ruins the experience. Not all Android phones get upgraded but when they do they receive all features. It's either you do or you don't; don't go halfway. It becomes a jumbled mess that is no different from the charts Apple likes to display for Android.
To enjoy the Apple experience you need to upgrade to iPhone 5s with all the features intact. The issue is that it's a iPhone 5s.
 
I don't mind flat. The new icons are fine, whatever. But I do take exception to change for change's sake, which I feel drives a disproportionate share of the decisions made by the iOS7 designers.

Fonts, line drawings, status animations, etc; all pencil thin, and as often as not, illegible. Buttons that don't press, or give any feedback at all. White fonts on white backgrounds. Why? I'm all for updating the look of something, but please don't make design the first priority over usability.

iOS7 looks like it was put together by hipster art students obsessed with the 80s New Wave album covers...and they're art students with 20 year old eyes who can discern a 1 pixel progress bar on a Retina display. I sure can't.

And to think they spent a single minute more on the parallax home screen effect than they did on sytem wide font legibility...amazing. The number of emails on the red badge on the email app looks like a rendering error. It's so thin and barely readable, it looks like a scratch in the glass. This is not progress. This is art school masturbation.

I spent 5 minutes updating apps in the App store on iOS7, staring at the blue progress circles...were they getting thicker as the apps downloaded? Were my eyes playing tricks on me? Should there be ANY question as to what the circle is doing? Should anyone really have to squint to decipher its status? All in the name of a cool "fresh" design? Nonsense.

Is a clean Safari screen so incredibly important to the almighty LOOK of the app, that I should now be required to tap 3 more times than previously to access my bookmarks bar? And if the look is so important, why does the jumbled mix of favicons and disjointed text that my formerly tidy bookmarks bar has become look like an afterthought?

Is it so important to maintain a clean look that the camera app no longer allows you to see the photo you've just taken, without exiting the app and opening the photos app (which has traded traditional simpllicty and quick navigability for an unintuitive, confusing, but oh so "clean" and trendy visual overhaul).

In too many places, buttons and dialogs have been reduced to simple text, sometimes without so much as a box around it. In iOS7, tapping a word is in; visual feedback following that tap is often out. Am I supposed to think that's cool? Edgy? Hip? Maybe it is those things, but one thing I can tell you it's not...useful. Did my tap register? Hmm. Is the app frozen? Hmm. Should I re-tap in a different place or manner? Hmm.

iOS7 has stripped away so many of the visual clues we have grown accustomed to...clues we have become versed in, not just by using touch screen devices from Apple for the past few years, but a visual vocabulary honed in the civilized physical world, over the course of hundreds of years.

The color red means something serious. It has since the dawn of man. A red delete button means business. iOS7 has reduced delete to just a word. A casual word. Delete? No biggie man, go for it. Or not. Your choice. It's cool. Just tap a word!

There's a reason traffic lights aren't just backlit words. There's a reason currency isn't just printed words on white paper. There's a reason UI designers have used fake button press animations since day one.

Up until iOS7, Apple has spoken, and supremely understood, the universal languages of the physical world, and translated them to near perfection in their 2D interfaces. Universal shapes. Universal colors. Visual feedback that confirmed when something could, and denied when it couldn't.

With iOS7, Apple seems to have forgotten what has made Apple Apple; that they understood the physical world better than most anyone, and turned the universal language of the physical world into pure poetry. It's why the iPod was such a hit. It's why the iPhone redefined the mobile phone. It's why every laptop now looks like a MacBook.
Thanks for the thoughtful review of IOS7 usability.

Like you, I no longer have the eyesight of a 20-year old and I have many of the same concerns about IOS7.
 
For those who think disgruntled iPhone users shouldn't "complain" during the BETA process please let us know a more logical time.

Should we air our grievances before the beta is released? How about after the new IOS officially launches?

I think Apple would tell you - this is the time to share positive and negative feedback.

That's what BETAS are for.
 
I wrote that in response to being rather piously told to "restore and stay there". Apple doesn't need defending, any more than I need some random internet dude telling me where to "stay".

As for the vocal minority, I'd be pretty surprised if iOS7 isn't quite polarizing come September if it looks and acts like it does now. Apple has built its iPhone/iPad house on being instantly usable by anyone from a baby to a grandmother. iOS7 is turning the corner on that.

The babies have grown up and the grandmothers are dead... :D

(Just being silly, not argumenting... I get that some like it and some don't... I don't get why either side are so insecure in their positions...)
 
The ios 7 calendar is nearly as functional as a picture of a calendar.

The rest of ios7 had been striped of icons (notification centre weather replaced by txt) and lots of scrolling for upcoming appointments compared to ios 6

Too much white space, wastes battery. I'd like a black skin

Agreed. Calendar looks like it was rushed out at the last moment just to have something to to show at WWDC. I keep telling myself this is really just a placeholder until the actual app is coded. Hopefully that's turns out to be the case.
 
Agreed. Calendar looks like it was rushed out at the last moment just to have something to to show at WWDC. I keep telling myself this is really just a placeholder until the actual app is coded. Hopefully that's turns out to be the case.
At least with calendar, there is an easy fix.

Calendar apps like "Calendars+ by Readdle" and "Week Cal" are superior to the IOS calendar apps.
 
At least with calendar, there is an easy fix.

Calendar apps like "Calendars+ by Readdle" and "Week Cal" are superior to the IOS calendar apps.

Calendars+ is a great app. I've been using it for the past couple of months. Apple has to be looking to greatly improve the functionality and UI of Calendar but although they will undoubtedly improve Calendar it will be hard to beat apps like Calendars+.
 
Calendars+ is a great app. I've been using it for the past couple of months. Apple has to be looking to greatly improve the functionality and UI of Calendar but although they will undoubtedly improve Calendar it will be hard to beat apps like Calendars+.
Calendars+ is a great example, but there are many third-party apps that are superior to the stock Apple apps. Sadly, relatively few people know about them. In other cases, people have managed devices (I.e., employer-provided iPhones) that do not permit the installation of third-party apps, so they are stuck using the stock apps.

Although it would hurt some third-party developers, Apple could dramatically improve many of its stock apps, and the IOS platform, if it would just adopt some of the features and design ideas of these third-party apps. I thought Apple might do something like that with IOS7, and I am somewhat disappointed that they have not (so far). Most of the stock apps have improved very little since Apple unveiled IOS.
 
iOS 7 looks very interesting. The iPhone 5 is nice but it wasn't enough of an upgrade over my previous Android phone with a 4.3 inch screen. I just upgraded to a SG-S4 with all the bells and whistles and I am extremely happy so far. I really like Apple's desktop and notebook line of products. Apple needs to continue to focus on innovation for it's smaller portable and hand held devices. It's time for Apple to step out side of their own box that they created with the iPhone. If Apple improves the look and functionality by adding many of the better Android like features and if they add a model with an increased viewable screen size of at least 5 inches I will give that iPhone model 5s, 6 or later a more serious look before my next upgrade.
 
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Agreed. Calendar looks like it was rushed out at the last moment just to have something to to show at WWDC. I keep telling myself this is really just a placeholder until the actual app is coded. Hopefully that's turns out to be the case.

I don't think Calendar is going anywhere anytime soon. There is a WWDC video where an Apple guy spends a lot of time digging into the design of the new Calendar app and how "perfect" it is. The same goes for all the apps. I don't expect much design change at all before release. Apple doesn't take design criticism.
 
I don't think Calendar is going anywhere anytime soon. There is a WWDC video where an Apple guy spends a lot of time digging into the design of the new Calendar app and how "perfect" it is. The same goes for all the apps. I don't expect much design change at all before release. Apple doesn't take design criticism.

I saw that video too <sigh> Maybe the UI won't change much but hopefully it will be tweaked. And functionality can always be improved. Hopefully :rolleyes:
 
...
In too many places, buttons and dialogs have been reduced to simple text, sometimes without so much as a box around it. In iOS7, tapping a word is in; visual feedback following that tap is often out. Am I supposed to think that's cool? Edgy? Hip? Maybe it is those things, but one thing I can tell you it's not...useful. Did my tap register? Hmm. Is the app frozen? Hmm. Should I re-tap in a different place or manner? Hmm.

iOS7 has stripped away so many of the visual clues
...

I agree, in the iOS human interface guidelines, Apple say it themselves -
"Controls should look tappable. iOS controls, such as buttons, pickers, and sliders, have contours and gradients that invite touches."

Nobody can tell me that text with no gradient, no border 'invites touches'.

The only reason why people know that it's a button without tapping it, is either because we've used iOS before, or it's obvious (Back).

The iOS 7 design team seem to have forgotten what a button should look like. I appreciate they're taking to do something new and innovative, but they've taken 'flat' way too far. It's not just in iOS though, even in Windows 8 people are complaining about this in metro mode.
 
I agree, in the iOS human interface guidelines, Apple say it themselves -
"Controls should look tappable. iOS controls, such as buttons, pickers, and sliders, have contours and gradients that invite touches."

Nobody can tell me that text with no gradient, no border 'invites touches'.

The only reason why people know that it's a button without tapping it, is either because we've used iOS before, or it's obvious (Back).

The iOS 7 design team seem to have forgotten what a button should look like. I appreciate they're taking to do something new and innovative, but they've taken 'flat' way too far. It's not just in iOS though, even in Windows 8 people are complaining about this in metro mode.

This is utter nonsense. WP8 is the easiest OS every produced. Thats why people complain. You don't need a giant staples easy button to know its a button. Your just complaining to complain. There is no such thing as metro mode in WP8 its just two screens with boxes or rectangles. You either push the app or you don't. iOS 7 is so simple that my 2 year old daughter can use it. I don't buy any of this argument that its complicated or not intuitive.
 
This is utter nonsense. WP8 is the easiest OS every produced. Thats why people complain. You don't need a giant staples easy button to know its a button. Your just complaining to complain. There is no such thing as metro mode in WP8 its just two screens with boxes or rectangles. You either push the app or you don't. iOS 7 is so simple that my 2 year old daughter can use it. I don't buy any of this argument that its complicated or not intuitive.
Some parts of it aren't. Ex. Slide to Answer a call is a green block that looks tappable because other UI buttons are large blocks (Cancel on the picker selection dialog screen is a large blue block when tapped for instance) and the slide to answer text is hard to read on that particular shade.

It's a work in progress and I believe the design will start to mesh the closer they get to final.

So far my favorite UI elements is the new lockscreen. It's so much more useful than iOS6's and it makes your walls look gorgeous! No more smokey glass time element blocking my families faces!
 
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Some parts of it aren't. Ex. Slide to Answer a call is a green block that looks tappable because other UI buttons are large blocks (Cancel on the picker selection dialog screen is a large blue block when tapped for instance) and the slide to answer text is hard to read on that particular shade

Yes! They really need to fix that, and also the "slide to turn of" text, which is illegible thin white on a giant red block.
 
This is utter nonsense. WP8 is the easiest OS every produced. Thats why people complain. You don't need a giant staples easy button to know its a button. Your just complaining to complain. There is no such thing as metro mode in WP8 its just two screens with boxes or rectangles. You either push the app or you don't. iOS 7 is so simple that my 2 year old daughter can use it. I don't buy any of this argument that its complicated or not intuitive.

A simple UI does not mean it's a good UI. Just being simple, on it's own, doesn't make it good.

My brother has used my iPad / iPhone occasionally before, but when I gave it to him the first thing he tried to do way swipe up because of the arrow for control center. I think the lock screen is fine as it is, but for new / younger users it may be confusing.

I'm not saying the whole of iOS7 is non-intuitive or complicated; but some parts are.

For example, when you're viewing one photo, in iOS7's photos app, you can pinch and zoom out to 'moments' or tap the back button. From moments you can't pinch to get back to 'collections', you have to press the back button. It feels like you should be able to pinch all the way back to the years view of photos. A good feature would be able to zoom all the way back from viewing one photo to year's view with a big pinch, and only back one level with a small pinch, so you're not having to press the back button 3 times (or pinch 3 times).

Pinching to zoom in and out is natural -- it's been hyped up and most people know of this gesture. Pulling down with one finger on the springboard to bring up search is not -- it's always been swipe to the left to get search (and that was obvious because of the dots / icon at the bottom); you wouldn't know how to search without accidentally swiping down or someone showing you.

Size, colour and boldness of text is used to emphasise what are controls, where are controls, what are titles, which are most important. In iOS7, some panels loo so confusing - what is a title, what are options, why are some options smaller than others, what is a description... In the maps panel, at first the blue text is the title and the black text is the content - if you tap on it the whole section highlights and takes you to the web address, for example. But then blue text (same exact size) is used for the 'directions to here' and 'directions from here', as separate options. Then it changes again back to segments with blue text as the title, but non-tappable options. Then at the end the blue text is used again as separate options but slighting bigger.

I wasn't talking about Windows Phone 8; but now that you've brought it up -- in settings the titles are smaller than the descriptions of what each setting does, and the main title is cut off. I was talking about Windows 8 -- some options look like titles and I feel surprised when I can click on an option that looks like a title.

In iOS, details matter - when the music app says N...pling instead of Now Playing, the app feels rushed.

With the lock screen they should make it so you can swipe either way, because if they put a visual cue to which way to swipe I think it'll ruin the simplicity of it.
 

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I don't mind flat. The new icons are fine, whatever. But I do take exception to change for change's sake, which I feel drives a disproportionate share of the decisions made by the iOS7 designers.

Fonts, line drawings, status animations, etc; all pencil thin, and as often as not, illegible. Buttons that don't press, or give any feedback at all. White fonts on white backgrounds. Why? I'm all for updating the look of something, but please don't make design the first priority over usability.

iOS7 looks like it was put together by hipster art students obsessed with the 80s New Wave album covers...and they're art students with 20 year old eyes who can discern a 1 pixel progress bar on a Retina display. I sure can't.

And to think they spent a single minute more on the parallax home screen effect than they did on sytem wide font legibility...amazing. The number of emails on the red badge on the email app looks like a rendering error. It's so thin and barely readable, it looks like a scratch in the glass. This is not progress. This is art school masturbation.

I spent 5 minutes updating apps in the App store on iOS7, staring at the blue progress circles...were they getting thicker as the apps downloaded? Were my eyes playing tricks on me? Should there be ANY question as to what the circle is doing? Should anyone really have to squint to decipher its status? All in the name of a cool "fresh" design? Nonsense.

Is a clean Safari screen so incredibly important to the almighty LOOK of the app, that I should now be required to tap 3 more times than previously to access my bookmarks bar? And if the look is so important, why does the jumbled mix of favicons and disjointed text that my formerly tidy bookmarks bar has become look like an afterthought?

Is it so important to maintain a clean look that the camera app no longer allows you to see the photo you've just taken, without exiting the app and opening the photos app (which has traded traditional simpllicty and quick navigability for an unintuitive, confusing, but oh so "clean" and trendy visual overhaul).

In too many places, buttons and dialogs have been reduced to simple text, sometimes without so much as a box around it. In iOS7, tapping a word is in; visual feedback following that tap is often out. Am I supposed to think that's cool? Edgy? Hip? Maybe it is those things, but one thing I can tell you it's not...useful. Did my tap register? Hmm. Is the app frozen? Hmm. Should I re-tap in a different place or manner? Hmm.

iOS7 has stripped away so many of the visual clues we have grown accustomed to...clues we have become versed in, not just by using touch screen devices from Apple for the past few years, but a visual vocabulary honed in the civilized physical world, over the course of hundreds of years.

The color red means something serious. It has since the dawn of man. A red delete button means business. iOS7 has reduced delete to just a word. A casual word. Delete? No biggie man, go for it. Or not. Your choice. It's cool. Just tap a word!

There's a reason traffic lights aren't just backlit words. There's a reason currency isn't just printed words on white paper. There's a reason UI designers have used fake button press animations since day one.

Up until iOS7, Apple has spoken, and supremely understood, the universal languages of the physical world, and translated them to near perfection in their 2D interfaces. Universal shapes. Universal colors. Visual feedback that confirmed when something could, and denied when it couldn't.

With iOS7, Apple seems to have forgotten what has made Apple Apple; that they understood the physical world better than most anyone, and turned the universal language of the physical world into pure poetry. It's why the iPod was such a hit. It's why the iPhone redefined the mobile phone. It's why every laptop now looks like a MacBook.

iOS7 looks like Android and Windows Metro had sex in a blender, snorted some coke, dropped some acid, lost too much weight, spent all their money on 80s albums, and forgot everything anyone ever knew about user interfaces.

Restoring now.

Love this post. So true.
 
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