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kas23

macrumors 603
Oct 28, 2007
5,629
288
250K won't make me quit my day job, especially when job security nowadays is hardly guaranteed. :eek:

But more power to him if he hated his job!
 

firewood

macrumors G3
Jul 29, 2003
8,141
1,384
Silicon Valley
not unless you know the odds

you will have no idea what kind of gamble you are taking, unless you know what percentage of iPhone developers do that well. there are developers who could have done better busing tables, taking their entire months wages to Vegas, and putting it all on one spin of the roulette wheel.

.
 

kwjohns

macrumors 6502a
Jul 4, 2007
700
12
250K won't make me quit my day job, especially when job security nowadays is hardly guaranteed. :eek:

But more power to him if he hated his job!

That's 250k in two months. Doesn't say how much he's made in 4 months. Plus not having a day job means he can spend his time developing new apps to make more dough.
 

Small White Car

macrumors G4
Aug 29, 2006
10,972
1,468
Washington DC
This is akin to citing "The Beatles" as your reason for quitting work to play the guitar. It worked out for them, didn't it?

Yes, there are a few super-star developers who have done well. Trust me, though. They're just as rare as the rock stars of the music world.
 

Michael CM1

macrumors 603
Feb 4, 2008
5,682
277
This is akin to citing "The Beatles" as your reason for quitting work to play the guitar. It worked out for them, didn't it?

Yes, there are a few super-star developers who have done well. Trust me, though. They're just as rare as the rock stars of the music world.

I spent a decade playing various instruments in school bands. I don't think I'm quitting my job to play any of them for money. :) I could potentially play for some big symphony orchestra, but they're pretty, um, good. There are millions just like me who played a bunch and didn't go pro.

Same goes for programming and app developing. It takes one skill set to have the good idea, then another to implement it. There will be get-richers on the App Store, but there will be many many more "was this worth it?" guys and girls.
 

DreamPod

macrumors 65816
Mar 15, 2008
1,265
188
This was a special case, won't happen for anyone else. He had two HUGE advantages nobody else will ever have: first, his game was available at a time when the iPhone had very few games (now it has over 1700 games, with a bunch more being released every day), most of the free games were shovelware crap, and there were no game demos. Second, his game was one of the first games ever shown off for the iPhone, and one of the first making really good use of the accelerometer. For some reason, most developers didn't announce their iPhone games until OS 2.0 was already released, so his game got a lot more hype.

To get the same kind of sales nowadays, you'd have to do a LOT of advertising.
 

Delirium39

macrumors regular
May 19, 2008
205
0
To get the same kind of sales nowadays, you'd have to do a LOT of advertising.

Not exactly true. My app has almost zero advertising, was on the store nearly a month after Trism, and has been very successful for four months now.
 
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