Was really hoping for this on the 13s even if they wouldn't get 120Hz. Alas...If not 120hz, at least we could get 60hz adaptive displays
Was really hoping for this on the 13s even if they wouldn't get 120Hz. Alas...If not 120hz, at least we could get 60hz adaptive displays
You can get a 13" or 15" Dell XPS with an 3.5k OLED display for $1600 on sale. They are not gaming laptops.sorry, but for gaming maybe 4k oled is a thing, still wondering if a laptop with mobile gpu can handle games at 4k..but nevermind...for me, projecting and 3d modelling and design to have an oled display is a cry for help, already tried 2 different machines thinking that oled came along the way in the last years..but now, oled has its limitations...oled is a transition between 2 great, long lasting display tech, the lcd and up coming microled. Mini-led is the best lcd iteration, the more minileds the more control you have almost in everything without loosing color accuracy, blue pixels, brightness and contrast.
SO yeah, for real work, oled is not a thing, its just a good display tech for the smaller displays that are used far less for shorter period of time
I don't know... 6k @ 120hz? Are there any displays that can put out this kind of resolution at this high refresh rate? That would be a thing to behold though...I think that we might see an updated Pro Display XDR with ProMotion at the next event to support this new technology in macOS Monterey.
Is the 48, 50, 60hz options manual? ProMotion is very different. Everything is automatic and requires significant changes at the hardware, OS, and a bit on the apps level. Users don't manually change the refresh rate and refresh rates can go as low as 10hz to save power.The 2019 16" MacBook Pro already supports 48hz, 50hz, and 60hz refresh rate options so it's not too much of a stretch for the new screens to get the ability to change refresh rate in real-time. I agree that getting 120hz sounds too good to be true for such a hyped product and 10-60hz might be more realistic, but we'll see.
I believe there is display technology to support something like this, The problem is in the connectivity interface. There is no standard that supports The kind of band with 6K@120, adaptive sync plus 10 or 12 bit color would need. It would have to be some proprietary protocol that only Apple can develop to make it a reality. Or something gross like dual thunderbolt 4 connection ewI don't know... 6k @ 120hz? Are there any displays that can put out this kind of resolution at this high refresh rate? That would be a thing to behold though...
I believe there is display technology to support something like this, The problem is in the connectivity interface. There is no standard that supports The kind of band with 6K@120, adaptive sync plus 10 or 12 bit color would need. It would have to be some proprietary protocol that only Apple can develop to make it a reality. Or something gross like dual thunderbolt 4 connection ew
Is the 48, 50, 60hz options manual? ProMotion is very different. Everything is automatic and requires significant changes at the hardware, OS, and a bit on the apps level. Users don't manually change the refresh rate and refresh rates can go as low as 10hz to save power.
No idea if we'll actually get hardware changes, but the fact that Apple have recently laid all of the software foundations to support such changes I'm hopeful.
On the subject of adaptive sync, ProMotion seems to behave differently according to the specs. ProMotion on the iPhone 13 pro only support certain refresh rates : 120 Hz, 80 Hz, 60 Hz, 48 Hz, etc.I have no idea if we will see 120hz displays this year, but new adaptive refresh APIs in macOS 12 are kind of suspicious. It's not like Apple to offer a new API without the hardware to match. If not 120hz, at least we could get 60hz adaptive displays
The granularity in frame time is at best 4 ms, and is lower at low refresh rates (23 ms), which doesn't make much sense to me. 15Hz and 16Hz are available, but there's nothing between 16Hz and 20Hz. WTH? On the iPad Pro, there's nothing between 120 Hz and 60 Hz. Doesn't that cause some stuttering when scrolling or other animation jumps back and forth between those two refresh rates? Or is it fast enough not to be noticeable?
It depends on your goal with your adaptive sync implementation.
FreeSync and G-Sync have had a focus on being able to follow unpredictable refresh patterns that are present in games, which is great, but other uses such as avoiding film judder doesn’t seem to get as much use here.
Apple’s implementation to date has been more about matching content to the screen with the lowest possible battery impact (especially on the iPhone), and without having to re-sync the display when switching between modes. So dealing with 24 fps cinema, 30 fps TV, 30/60fps web content, slow vs fast animations etc. They haven’t really been focusing on gaming as much on iOS.
The thing here is that a good adaptive sync implementation can do both of these. But AMD/Nvidia have focused on one application, while Apple has focused on another. Both implementations are hitting their goals, but aren’t necessarily aligned with each other. But with macOS 12, it does look like Apple is actually dipping their toes into both realms now? Interesting.
Disclaimer: I don't have any practical experience with implementing any of these features, so please correct me when I am wrong. But looking at the APIs, it seems that the big difference is that Apple gives you detailed refresh timing info as well as low-level API control over the refresh rate and presentation timestamps, while I don't see anything like that in other APIs.
Keep in mind that the iPad Pro from 2017 (A10X) had ProMotion with a GPU that is 3x less powerful than the M1. The upcoming MBP would have a GPU that is 6x - 12x more powerful than the A10X.I agree the GPU would likely be fine, but iPad has more limited high-end applications and demands on the system compared to MBP. I’d guess that the 16” XDR miniLED display would would be of the same PPI as iPad so it would be driving more pixels too, on a more demanding system. Like I said though, it’s more than likely going to be saved as a selling point for next year more than bottlenecks.