haha barely perceptible? You are crazy man, and you are claiming that I know nothing about computers?
Iris 5100 vs HD 4000
Shader Processing Units 160 vs 16
Actual Shader Performance 314 vs 51
What else do you want to bring up? ROPs? Texture Compute? ALUs? Feature sets? The Iris 5100 is vastly superior in all of these.
http://www.game-debate.com/gpu/inde...-5100-mobile-vs-intel-hd-graphics-4000-mobile
I'm not debating that the update could have been better. I obviously would have shelled out for a quad core iris pro 5200, but come on man. Don't be ignorant! Iris 5100 vs HD 4000 barely perceptible!? Please! A game that is unplayably slow on the HD 4000 will work on the Iris 5100. That is perceivable
For all those extra shaders and other extra hardware the Iris that Intel is bragging about, the Iris should be 2-3x faster in REAL GAMES (3dmark/Heaven benchmarks aren't games)
Game debate unfortunately only compares shaders, and doesn't show real game benchmarks comparing the two.
Show me the benchmarks that show the superiority of the regular Iris? When running at decent resolutions (at least 1080P, not 720P) the difference between the two become nil. Even at crappy resolutions with a not very demanding game (bioshock is an older title running an outdated graphics engine) the difference here is pathetic as both chips can't even reach 30fps which IMHO is the bare minimum.

This is even worse:

Granted it's the HD5000, but the HD5100 hasn't been shown to provide a huge performance increase. The extra cache on the Iris Pro makes all the difference...