Hi, guys
Am I the only one who is planning to use the 2013 Mac Pro for 3D modeling in 3Ds Max? Because there aren't that may benchmarks and overviews of the software's зуащкьфтсу шт either bootcamp or parallels environment.
Can anyone share their experience?
In your opinion, could the Mac Pro's dual 6Gb GPU's be used in their full capacity under bootcamp or parallels?
Thank you all,
would appreciate feedback on the problem from all 3D artists in the industry)
I am working almost 95% of my time in bootcamp with 3ds Max. I am busy learning Modo and will leave max and windows as soon as possible... till that day, still bootcamp. All my personal time I spend on Mac OS.
To answer your question, it is agreat machine. I love the nmp, it works well and is very fast in max. I do however get issues when my scenes get more than 50/ 60 mil polly's. Then my screen driver keeps bombing out, windows recover it but max is gone, without the option to safe the files I am working on. This is VERY disturbing. I have the 6core, D500 machine with 12G RAM.
To my knowledge max does not support SLi or dual screen cards, so it will only benefit from one screen card. I tried with and without the crossfire option under the drivers settings but it performed the same!
Another thing, I used a datacolor Spyder to calibrate the colors on my screen. It just gave me endless issues, at the end I read somewhere on the net it competes with my AMD screen driver, so I uninstalled it. Apart from that, I think it is all working well! My personal opinion, if you work only Windows and don't plan on moving over to Mac, it might be a better option to get a pc. Otherwise, go for the mac, but use it what it was built for!