No AAA game is going to be written for the Mac alone. The economic argument just isn't there.
I think the next round of Apple Silicon will be *capable* of some really good gaming, the kind you really need a game-optimized rig to beat. But the economic argument -- risk and cost of porting and such -- really gets better for Mac the easier and cheaper it is to port existing and upcoming games, and those are the gears Apple needs to grease.
I feel like my quote was misunderstood. I’m annoyed by the constant claim that Apple needs NVidia gpus to be able to “game”. Often the “but cross platform development” argument gets thrown in as if having an NVidia card somehow makes it easier to port games (even when macs had NVidia cards, we still didn’t get ports).
Im not so delusional as to think Mac exclusive games will ever happen.
The core point of my ranting is that the blame doesn’t lie upon Apple for any games not being ported. It lies with developers and publishers not wanting to put forth the effort.
The constant bitching at Apple over the lack of games, to me, is an extension of the standard “gamer” hostility towards Apple. This attitude shifts the blame from publishers or developers of games they like to a company they don’t.
Apple has made computers that are physically powerful enough to run most games, and has provided apis and programming environments to run things optimally on their hardware and OS.
These readily available and free tools go unused by major publishers and developers.